June 22, 2013 · 11:30 AM
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As the first full week in Pico Mundo draws to a close our group of heroes have learned quite a bit about the quiet little town. With the loss of one of the original members of the team and the addition of a new member, their combined knowledge of the occult was staggering. They now know intimately what they are up against.
Realizing that they are dealing with a full coven of mages in what is essentially the nation’s largest chantry has left them with fewer options rather than more. Some of the members have had the unfortunate luck to have seen a paradox spirit in full rampage, and there was an attempt to take out one of the head members of the mages that ended with the PS a breath away from final death.
Still two days away from the next scheduled shipment and quickly running out of places that they feel any degree of safety in the town, the team of eight must decide quickly on what their next course of action will be.
The next move is yours, weigh carefully your choices for the repercussions will be fast and final if you choose poorly.