How does the Google Glass' interaction layer work and what constitutes good design when designing interactions for the device. First we'll define 'what an interaction is' on Google Glass. We will proceed to identify and classify good use cases from bad ones and then address where there is a margin for innovation surrounding those various use cases.
Michael Darius (http://darius.me) is an industry leading human interface designer with over seventeen years providing insight performing user experience research and design for startups & Fortune 100 companies, including five years designing presentations for Steve Jobs' keynotes.
With a missionary spirit and background in comparative media studies, Michael has enjoyed working with world-class teams at Sony, 3Com and Apple to create breakthrough product experiences which we have grown to know and love such as iCloud, iTunes, and the iLife suite of apps.
Michael is also the chapter founder of the Interaction Design Association (IxDA San Diego) and the Wearable World ambassador to Southern California.
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