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Skull and Shackles campaign

The shipping lanes of Golarion’s seas and oceans are filled with fat merchant vessels laden with trade goods both mundane and exotic, as well as the pirates and freebooters who prey on them. Under the banner of their Hurricane King, these buccaneers sally forth from that archipelago of lawless pirate ports and anchorages known as the Shackles, plundering the shipping of countless countries and trade consortiums, then vanishing back into the maze of islands and reefs they call home. The nations of the Inner Sea would like nothing more than to end the pirate menace once and for all, but the eternal hurricane known as the Eye of Abendego has thus far shielded the Free Captains of the Shackles from the threat of retaliation.

In the Skull & Shackles Adventure Path, the PCs take on the role of pirates, but they must make a name for themselves in piracy, plunder, and disrepute to truly become infamous Free Captains of the Shackles. The Most important thing to keep in mind when creating Your character is that piracy plays a significant role in This Adventure Path—your character should want to Become a pirate, or at least not be opposed to the idea.

Use the Skull and shackles players guide (free from Pazio) and there is a file on this site...Standard Fantasy point spread (15pt); no real limitations. On class or race.(But this is a pirate campaign. Players should want to be paladins don't really fit....Also if I don't have a copy if you make said copy available it should be fine...(Pending approval; but; anything that's pazio is probably cool.)I am a little out of practice running but, I really enjoy doing it and I have run numerous campaigns for around 2 decades..(Old school gamers welcome :) //Hell new school gamer welcome/ complete Noobs welcome.

One prospective player reminded me that agreeing to join a group for a six month game sight unseen is a little nuts.... I Easy fix; this is a pirate campaign with a ship full of pirate crew...Make a character.... run him for a night(or two..) than drop out..or in if you want to stay cool...if not...Y'gor the half-orc Barbarian has dysentery (Or Mono....Again....hate when that happens)

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  • A former member
    A former member

    change of plans, im going to be late

    1 · August 24, 2014

  • A former member
    A former member

    Gotta take a break this week because of work. Someone can play me as an npc or second character

    August 24, 2014

  • Carlos M

    Approaching the end of the Wormwood mutiny...After we reach 4th level( or after the end of this month) free retraining will no longer be in effect...IE... you'll have to pay for it... (So if you don't like something about your character; change it in the next two sessions while it's free!!)

    Character Death and other inconveniences...
    If your simply sick of your character; at any point you can declare that they "meet their fate"; tell me what that fate is and as long as it is within reason; that's what happens...
    If you want to make an entirely new character or you die...
    If you meet your fate or die normally in the game your next character will have 75% of the xp and equipment of your last character.
    (This last part includes Ted I don't want him to fall behind to far since you'll all be turning 3rd level by the next session..//On the other hand I also don't want Death to be a minor inconvenience..

    August 21, 2014

  • Carlos M

    Leslie have two of your figures with mine and Randy you left your dry erase on the table so I picked it up.

    August 21, 2014

  • Daniel

    Having a great time so far!

    1 · August 19, 2014

  • Carlos M

    Any character can hold her breath for a number of rounds
    equal to twice her Constitution score. If a character takes
    a standard or full-round action, the remaining duration
    that the character can hold her breath is reduced by 1
    round. After this period of time, the character must
    make a DC 10 Constitution check every round in order
    to continue holding her breath. Each round, the DC
    increases by 1.
    When the character finally fails her Constitution
    check, she begins to drown. In the first round, she falls
    unconscious (0 hp). In the following round, she drops
    to –1 hit points and is dying. In the third round, she

    August 18, 2014

  • Carlos M

    None of the above-
    -2 to hit Slash/bludgeon and half damage
    -2 to hit Piercing and half damage
    Movement Normal(failed swim check=0)
    A Creature flailing in the water (maybe a failed Swim check) is off-balance.
    The creature has a Dex-less AC, and opponents gain a +2 attack bonus against it.

    Ranged Attacks Underwater
    - Thrown weapons are ineffective underwater, even when launched
    from land.
    - Attacks with other ranged weapons take a -2 penalty on attack rolls
    for every 5 feet of water they pass through, in addition to the normal
    penalties for range.

    Spellcasting Underwater
    -Creatures unable to breathe underwater must make a Concentration
    check (DC 15+ Spell Level) to cast a spell underwater.

    August 18, 2014

  • Carlos M

    Note 1 Underwater Combat
    Swim Speed-
    -2 to hit Slash/bludgeon and half damage
    Successful Swim
    -2 to hit Slash/bludgeon and half damage
    2. A successful Swim check lets a creature move 1/4 its speed as a move action or
    1/2 its speed as a full-round action.

    Firm footing- is when walking along the bottom, braced against a ship’s hull,
    or the like. A creature can only walk along the bottom if it weighs itself down—at
    least 16 pounds for Medium creatures, 2x that for each size category larger than
    Medium, and 1/2 that for each size category smaller than Medium.-
    -2 to hit Slash/bludgeon and half damage
    1/2 its speed

    August 18, 2014

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