Roseville, MN area Star Wars RPG meetup group Message Board › Campaign: Smuggler's Honor (Online)

Campaign: Smuggler's Honor (Online)

Charles
drsuperfly
Saint Paul, MN
Post #: 91
On Thursdays starting April 4th at 6:30pm I will be running a campaign on the roll20.net website. Here is a link to the campaign: https://app.roll20.ne...­

You will need to post a comment in the thread I started from the above link so that I can invite you to the game.

Use the Planned Generation on p.18 of the core book 25 points. Take max HP at each level. Build up to level 3 to start. Setting is the Rebellion Era, but you can use any of the books. You can be Light or Dark side, but your character shouldn't have any issues with doing illegal things on a regular basis. Keep in mind you might have to work with someone with an opposing ideology.

Feel free to post your characters here and discuss backgrounds, etc. You may want to check out the roll20.net site and get familiar with it. I'm new with it myself, but so far I like it. Let me know if you have any questions. I am happy to hop on roll20.net and try out a few things with you if you like.

May the Force be with you.


A former member
Post #: 1
Is there a good place to go to set up a character. Or do we do that tonight?
Nicholas M.
nicojmont
Andover, MN
Post #: 72



Kree CL 4

Medium Human scout 3
Destiny 3
Init +5; Senses Perception +9
Languages Basic, Durese, Herglese, Huttese

Defenses Ref 19 (flat-footed 16), Fort 16, Will 15; Vehicular Combat [Core p.89]
hp 46; second wind +11/23; Threshold 16

Speed 6 squares, Running Attack
Melee shockboxing gloves +1 (1d4+2)
Ranged blaster carbine +5 (3d8+2) or
Ranged blaster carbine 0 (3d8+2) with autofire
Ranged hold-out blaster +5 (3d4+2)
Base Atk +2; Grp +5
Atk Options autofire (blaster carbine)

Abilities Str 9, Dex 16, Con 10, Int 16, Wis 10, Cha 12

Talents Hyperspace Savant [KOTOR p.29], Spacehound [Core p.47], Vehicle Sneak [KOTOR p.29]

Feats Hyperblazer [TUR p.26], Running Attack [Core p.88], Skill Focus (Pilot) [Core p.88], Vehicular Combat [Core p.89], Weapon Proficiency (pistols, rifles, simple weapons) [Core p.89]

Primary Skills Deception +8 Knowledge (bureaucracy) +10, Knowledge (galactic lore) +10, Knowledge (technology) +10, Mechanics +10, Perception +9 (may reroll to sense deception or influence and keep the better result), Pilot +15, Stealth +10, Use Computer +10 (halve calculation time and penalties when traversing the hyperspace tangle)
Secondary Skills Acrobatics +5, Climb +1, , Endurance +2, Gather Information +3, Initiative +5, Jump +1, Knowledge (life sciences) +5, Knowledge (physical sciences) +5, Knowledge (social sciences) +5, Knowledge (tactics) +5, Persuasion +3, Ride +5, Survival +2, Swim +1, Treat Injury +2

Possessions 4,750 credits blaster carbine, flight suit (+0 armor, +1 equipment), shockboxing gloves, utility belt (3 day food supply, 2 medpacs, tool kit, 3 power packs, 2 energy cells, glow rod, comlink, liquid cable dispenser), power recharger, Debt to Rodian Crime Boss $2,400, Gem Heirloom Item

Background: Conspiracy Kree grew up living the transient life of spacer. Even at a young age she was dragged from one spaceport to another as her family delivered goods and trades across the galaxy. She often loved the stories of space mysteries and fancied a good tall tale. She loves to spout out information about regions of space she is aware of and mysteries within them. This is how she got into trouble. When Kree was awarded her own family starship she went off following some of these legendary tales. It lead her to the discovery of a box. She found a buyer and which was said to contain an item of special origin. After following several leads she managed to get her hands on this item and made the contacts to sell it through a Herglic criminal ring. While enroute to deliver the item she was delayed after a would be suitor was upset for being turned down. Next thing Kree knew she was knee deep in customs officials on a claim that she was smuggling contraband. By the time she made it to the Rodian Fence drop point she witnessed something she did not wish to witness. Now she finds herself on tougher streets running from a threat that is out to get her. Worst yet the Herglic was upset with his Rodian contat's death and as penitence he confiscated her starship as payment trapping her on planet. She had to take a debt from a Toydarian Crime Lord named Whitey to get off planet and far from this threat. For the person pursuing Kree, she has become a loose end of a larger conspiracy. For now she has been looking for a new crew to join to disappear and become a small fish in a big galaxy. She dares not return to her family in fear that she could be found. But as her exploits become more known the question is will her past catch up with her...

Personality: Kree wants everyone to know she is a tough smuggler. She is always trying to prove herself coming from a world where many do not feel that a woman belongs on a transport ship. She prides herself on her knowledge of being a successful starship crew member. She dreams of one day getting her own ship if she can fall into a good bit of wealth. Kree is always on the look out for adventure and good tall tales of excitement and intrigue.
Charles
drsuperfly
Saint Paul, MN
Post #: 92
Looks good. I couldn't find the Conspiracy destiny in any of the books. If you can direct me there I'll use that, otherwise I'll come up with the benefits and penalties for it myself.

If you like I can post what Kree witnessed here or if you want to keep it secret from they other players I'll send it to you privately.
Will F.
user 13855830
Saint Paul, MN
Post #: 12
Charles, if your still looking for players I'll make one up just as soon as Nick can get me a copy of the generator, I already have a concept but may have to fine tune it




Rethan Ka'idyn CL 3

Medium near-Human noble 1/soldier 1/scoundrel 1
Destiny
3
Init +9; Senses darkvision; Perception +12
Languages Basic, Binary, Durese, Huttese

Defenses Ref 18 (flat-footed 15), Fort 16, Will 17

hp 34; second wind +10/17; DR 2 (energy damage only, from armor); Threshold 16
Immune Damage Threshold does not drop if Fortitude Defense is reduced by condition track penalties

Speed 6 squares

Melee unarmed +1 (1d4+1)
Ranged heavy blaster rifle +4 (3d12+4) or
Ranged heavy blaster rifle +4 (4d12) with stun or
Ranged heavy blaster rifle -1 (3d12+4) with autofire or
Ranged ascension gun +4 (3d8+4) or
Ranged frag grenade +4 (4d6+1, 2-square burst) or
Ranged stun grenade +4 (5d6+1 stun, 2-square burst)
Base Atk +1; Grp +4
Atk Options autofire (heavy blaster rifle), Dirty Fighting [TFU p.28], Point Blank Shot [Core p.87], Riflemaster [GAW p.25]

Special Actions Bomb Thrower [GOI p.21]

Abilities Str 10, Dex 16, Con 10, Int 13, Wis 14, Cha 10

Talents Bomb Thrower [GOI p.21], Dirty Fighting [TFU p.28], Wealth [Core p.44]

Feats Linguist [Core p.86], Point Blank Shot [Core p.87], Riflemaster [GAW p.25], Skill Focus (Mechanics) [Core p.88], Tech Specialist [SOTG p.20], Weapon Proficiency (pistols, rifles, simple weapons) [Core p.89]

Primary Skills Deception +6, Initiative +9, Knowledge (galactic lore) +7, Knowledge (tactics) +7, Mechanics +12 (+17 when handling explosives), Perception +12, Stealth +9, Use Computer +7
Secondary Skills Acrobatics +4, Climb +1, Endurance +1, Gather Information +1, Jump +1, Knowledge (bureaucracy) +2, Knowledge (life sciences) +2, Knowledge (physical sciences) +2, Knowledge (social sciences) +2, Knowledge (technology) +2, Persuasion +1, Pilot +4, Ride +4, Survival +3, Swim +1, Treat Injury +3

Possessions ascension gun (tech specialist mod; +2 damage) with Improved energy cell, Bothan heavy blaster rifle (tech specialist mod; +2 damage) with Improved energy cell, 3 Bothan stun grenades, 6 frag grenades, Krath flight suit (+1 armor, +1 equipment; tech specialist mod: +1 Reflex Defense), utility belt (3 day food supply, medpac, tool kit, 4 power packs, 2 energy cells, glow rod, comlink, liquid cable dispenser), 2 atmosphere canisters, bandolier, breath mask, camouflage poncho, Credits 4,781, cybernetic prosthesis, demolitions sensor, electrobinoculars, encrypted comlink, GY-1 Information Analysis Droid, infrared sensor eye, Manual trigger, medical interface visor, Personal Multitool, power recharger, Spacer's Chest, Timer


Background: Crippled - Rethan Ka'idyn comes from a near human race that exists in the Deep Core along the Carbonite run. He grew up from a wealthy mining family. He was the Foreman in the field deep in the planetary mines. Carbonite was his life. That was until dealings within his family went sour when an uncle of Rethan's began working with the criminal underworld of Coruscant. He was illegally dealing with sale and trade of Carbonite. When arrangements and promises were not met, pirates an thugs came down on the World Rethan occupied. As a member of the family it was his duty to make amends for his uncle crossing Black Sun. Black Sun took one look at Rethan's towering size they could not see him for his intelligence. He was seen only for his brute strength. Rethan was forced to become an Enforcer for Black Sun. He was dragged around the galaxy from planet to planet. He won his freedom from the debt incurred on his Uncles bad deal when he paid off what was owed with winnings from a Gladiator fight. The Major Domo he forced to work for's Gladiator was the mightiest of all the Gladiators in the area. Rethan purchased a GY-1 Information Droid that was good in the brokering of money. He managed to twist the money in a scam to bet everything on this Gladiator. Unexpectedly the Gladiator was killed in a freak accident before the big fight. Rethan, who was about to loose everything jumped into the ring as the Major Domo's Champion. This was a surprise to the Major Domo who as about to forfeit. Rethan won fight after fight that day. During the final fight Rethan took a major blow to his face an it looked like it was all over. In a rage he took the head clean off his opponent an won the fight. For what Rethan did the Black Sun Major Domo gave him a cybornetic eye replacement and released him from his family's debt. Rethan won so many earnings it allowed him to restart his life. The Major Domo begged Rethan to stay on but Rethan wanted to have his freedom back. Rethan did not return home too his nerf toys laced with explosive throwing days in the mines. He was opened to the galaxy now. He wanted to explore. Rethan begins his adventuring career looking to join the crew of an independent smuggler.








GY-1 Information Analysis Droid CL 1

Medium droid (3rd-degree) noble 1
Init +6; Senses low-light vision; Perception +9
Languages Basic, Binary, Herglese, High Galactic, Huttese, Muun, Neimoidian

Defenses Ref 13 (flat-footed 12), Fort 10, Will 15
hp 18; second wind +10/9; Threshold 10
Immune droid traits

Speed 6 squares (walking)
Melee by weapon -1
Ranged by weapon +1
Fighting Space 1 square; Reach 1 square
Base Atk +0; Grp +1

Abilities Str 8, Dex 12, Con -, Int 15, Wis 15, Cha 16

Feats
Linguist [Core p.86], Skill Focus (Gather Information) [Core p.88], Weapon Proficiency (pistols, simple weapons) [Core p.89]

Primary Skills Deception +8, Gather Information +13, Initiative +6, Knowledge (galactic lore) +7, Knowledge (life sciences) +7, Knowledge (physical sciences) +7, Perception +9, Use Computer +7
Secondary Skills Acrobatics +1, Climb -1, Endurance +0, Jump -1, Knowledge (bureaucracy) +2, Knowledge (social sciences) +2, Knowledge (tactics) +2, Knowledge (technology) +2, Mechanics +2, Persuasion +3, Pilot +1, Ride +1, Stealth +1, Survival +2, Swim -1, Treat Injury +2
Systems walking locomotion, basic processor, improved sensor package, 2 hand appendages, vocabulator

Cybot Galactica - Can be repaired in half the time by characters with Skill Focus (Mechanics)


Charles
drsuperfly
Saint Paul, MN
Post #: 93
We still have room if you want to join us.
Charles
drsuperfly
Saint Paul, MN
Post #: 94
Will, Nick said you wanted me to look at your character. It looks good. Hope to see you online on Thursday.
Charles
drsuperfly
Saint Paul, MN
Post #: 95
We will be meeting every other week now. See the calendar. You can all level up to 4.
Charles
drsuperfly
Saint Paul, MN
Post #: 96
5/30/13 session is canceled. See you all on 6/13/13. Level up to 5.
Charles
drsuperfly
Saint Paul, MN
Post #: 97
This campaign has come to an end. I have canceled the reoccurring meetups for this event. Thank you all who participated. I hope you had a good time.
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