If I could only pick two things to ever do again they would be running and exploring. I'm in!
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Gamification of driving seems like a promising area going forward. Can we encourage better driving habits through hypermiling games, I wonder? Can we collect useful data about driver reaction times and evaluate automotive UI design candidates using games? I'm curious, have you looked at Stunt Rally and vdrift, and what do you think? I'd love to have an SVAOS meeting devoted to automotive games and the business around them.