March 30, 2011
I've been interested in designing games since my age was represented by a single digit. I've been a (mostly console and arcade) game enthusiast since I was 4 or 5 years old. In short, the medium is my passion. I can't imagine not being involved.
None that have been published - just the few small project attempts for this group, though my pet project occupies around 100 typed pages of design notes. I made a couple of pen and paper rpgs from the ground up as a kid. C++ for the absolute beginner, scratch, novice Flash skills, and I am a JAVA student.
In short, action/rpg/puzzle/adventure whatever you want to call them. I'll just list a few of my favorites: Most of the 'Legacy of Kain' series, the Fable series, GoW 1&2, Castlevania (all 2-d), Braid, Bionic Commando: Rearmed, Limbo, Shadow Complex etc.
Structure and accountability. Meeting with a group on some kind of regular basis - and the more often the better, will help me stay focused. Also advancing my computer-related skills, which are still in relatively early stages of development. I see myself building my skill set through formal education and solo personal projects. I would eventually love to work on relatively large-scale (for the platform) XBLA / I-Phone / Flash projects.
Well, I'm wordy on screen, and can be the same or the opposite in person depending on several factors. I found it a challenge to stay within the character constraints of these questions. I wrote several pages on paper in response to them.
Others should consider joining this group if they are serious about game development as a hobby, or potentially as a career.