November 12, 2013
I have a lot of ideas for games and I am usually alright with fleshing out the story and characters myself, but I'm not sure exactly where to begin with the actual architecture of the code. I would like to get feedback from more experienced designers on how they go about programming a game engine. I also consider myself an intermediate programmer and am hoping to learn more advanced concepts as applied to game programming - like multithreading and GPU programming. This looks like a diverse group with more than programmers though, which is good, because I'm interested in all aspects of game design, including music composition and character design/concept art and would love to get feedback and give feedback regarding these. Of course I'm also hoping to maybe make a few friends with similar interests and possibly collaborate on something one day.
Not really. I have casually started designing a few in my free time and I've explored a little with GameMaker and libraries like OpenGL and SDL, but I haven't finished a game. I keep getting stuck because I get overwhelmed... I do have regular programming experience (about 3 yrs. C++, 1-2 of C# and I've dabbled in a few other things...). I also have some casual artistic/musical ability.
Old FPS games (Half Life!!!!), some stealth (MGS), some RPGs (FF7)....I tend to like games because I like something about them more than because of genre though. The only genre I can honestly say I don't like is sports games. And I am generally not interested in MMORPGs or strategy games.
I definitely want to learn more about games in general. Like I said...I'm probably more casual than most people who consider themselves gamers (I just didn't have a lot of time until recently). I want to know a little bit more about what goes into the game design process. I also want to learn something about game mechanics (I have homemade mechanics I use, but I want to learn if there are commonly used methods of incrementing, decrementing health, determining the effects of attacks in battle, etc) and AI. In addition I want to learn more about game architecture. Of course I also want to get some feedback on my character designs and maybe music, but those are secondary to the game design/mechanics/programming skills I want to learn/augment.
I'm a software engineer with about 3 yrs. experience who also enjoys video games. I consider myself a slightly-more-than-casual gamer with a wide variety of interests related to game design (programming, character design, more).