Re: [San-Antonio-Game-Engineers] Javascript based game development?

From: mike
Sent on: Wednesday, July 7, 2010 9:54 AM
Its a 4-person board game. Not using a back-end at all right now. i'd
suspect we'd eventually want to save scores and connect remote players
though.

On Wed, Jul 7, 2010 at 9:34 AM, Tim Holt <[address removed]> wrote:
> Good question about performance. ?That said, packages like jQuery do
> some pretty convoluted and complex things with pretty complex
> documents so I'd be inclined to think you can push it pretty far.
>
> I've been interested in the Aves game engine (link below). ?It's a
> 2.5D isometric style, and I believe led by the same people who did
> jQuery. ?See http://www.dextro...­
>
> So one question on your game Mike. ?Are you making it all run on the
> client, and it's not tied into a back-end server? ?I've been thinking
> more a client/server architecture, with the server doing a lot of the
> work keeping track of data, game states, doing calculations &
> simulations, etc. ?Then it's up to the client (via AJAX & JSON) to do
> the more traditional client role. ?Mind you I'm not thinking of a
> twitch game so I don't need it to be lightning fast.
>
> Tim
>
> On Wed, Jul 7, 2010 at 1:32 AM, mike <[address removed]> wrote:
>> Tim,
>>
>> a couple of us are writing a game using the html5 canvas element and
>> javascript. there is a pretty decent article series that gets you
>> familiar with the canvas element and what can be done with it from
>> javascript
>> http://www.bright...­
>>
>> However, as im getting deeper into the implementation of my game im
>> getting a little worried about performance. Not graphics wise (its all
>> 2D and straightforward) but as far as data structures and memory size.
>> im used to c where at least i have control over data characteristics.
>> Using javascript for something more complex than form validation is
>> foreign to me but so far so good.
>>
>> Does anyone have any tips on keeping data structure size down or
>> efficient in javascript? im not experiencing any slow down in the game
>> but i do have to close the web page to save edits to the javascipt
>> file. that could just be my own fault for using an editor written in
>> java (i use jedit).
>>
>> On Tue, Jul 6, 2010 at 10:13 PM, Tim Holt <[address removed]> wrote:
>>> Anyone messing around in this space for game development? ?I've been
>>> curious as of late to what one could accomplish with
>>> Javascript/jQuery/et­c.
>>>
>>> I stumbled on this Javascript based visualization library today -->
>>> http://thejit.org...­ ?Some pretty interesting displays in there
>>> that make me think "Boy that would look cool in some kind of game UI"
>>>
>>> TIm
>>>
>>>
>>>
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>>
>>
>>
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>
>
>
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