Re: [San-Antonio-Game-Engineers] OpenGameArt, CC, and FSF team up for a game programming competition

From: Jason
Sent on: Wednesday, April 11, 2012 11:42 PM
Thank you Chris, good info.
- Jason

From: Chris H <[address removed]>
To: [address removed]
Sent: Wednesday, April 11,[masked]:49 PM
Subject: [San-Antonio-Game-Engineers] OpenGameArt, CC, and FSF team up for a game programming competition

So Open Game Art, a site I really like for providing Creative
Common/Open Source art work is teaming up with the bigwigs from the
free software/commons groups and is having a game competiton.

"About the Liberated Pixel Cup

Liberated Pixel Cup is a two-part competition: make a bunch of awesome
free culture licensed artwork, and then program a bunch of free
software games that use it.

Liberated Pixel Cup brings together some powerful allies: Creative
Commons, OpenGameArt, the Free Software Foundation, and you.

The artwork

Phase one of the competition is to build a set of artwork that's dual
licensed under CC BY-SA 3.0 and GPLv3 and stylistically consistent.
To that end, we're currently working on a style guide which
incorporates these components.

As you can see, for this competition we're working on an overhead 16
bit rpg inspired style (technically: front-facing overhead
orthographic view) with 32x32 tiles.  The selection of this style is
intentional: we're trying to build something easy to collaborate upon
on which a wide variety of games (overhead shooters, RPGs, adventure
games, strategy games) can be built.

When the competition begins, artists will be asked to make artwork
that matches this existing style and upload to under
the forementioned licenses.  Winners will be selected on judgements of
quality, how well they match the style guide, etc.  For more
information, check out the rules.
The games

Phase two of this competition will be building GPLv3 or later games
that incorporate artwork from the artwork building phase of the
project.  People can work in teams or individually.  Participants will
be judged based on fun factor, innovativeness, and of course how well
they incorporate assets built for the contest."

Looks pretty rad. I'm glad OGA is getting more exposure, I've always
recommended them for game designer who need some nice consistant and
open-source art for their games.

Chris Hardee
San Antonio Hackerspace
[address removed]

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