For our April Meetup, we are very fortunate to hear from Debra Lieberman, Director of Health Games Research National Program at UC Santa Barbara. While many of us in the UX field are designing to meet our user's expected behaviors, Debra's work is unique in that her work seeks to actually change them. Venue and catering sponsored by AppFolio.
Video games are powerful environments for learning and health behavior change. This talk presents five video game features and design strategies that have been especially effective in improving players' health behaviors and that hold great promise for future innovation. Intertwined in the talk are examples of health games and related research outcomes, and discussion of health game usability issues. Q&A will follow the talk.
Debra Lieberman, Ph.D., is a media researcher at the University of California, Santa Barbara, where she teaches in the Department of Communication and directs the Health Games Research national program www.healthgamesresearch.org. Her research focuses on processes of learning and behavior change with interactive media, with special interests in video games for learning and health. She also consults for health organizations, education agencies, and media and technology companies to improve user engagement and to help design and evaluate digital media and games for entertainment, learning, and health behavior change, for all age groups. Debra holds an Ed.M. in Media and Learning from the Harvard Graduate School of Education, where she studied and collaborated with Sesame Street researchers and producers, and she holds a Ph.D. in Communication Research from Stanford University.