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Pitch & Demo Day Special: Gaming

  • Oct 9, 2014 · 6:00 PM
  • This location is shown only to members

Pitch: your Start-up to a panel of VCs / Angels (Prior registration is required) 

Demo: your product at world's largest Mobile Entrepreneurs community, in the heart of Silicon Valley! 

Please submit your application here

Looking for great new gaming startups based in SF!

Here is how we are helping the winners of Pitch and Demo Day to get funded in 6 months:

• Pitch a group of investors privately

• Connect with the investors from F50 

• Featured by SVEntrepreneurs group

• Post your jobs, openings, partnership offers for free!

• Free services from many sponsors

Welcome product for Android, iOS, WP, HTML5, Facebook, Chrome, and Cloud.

=== Agenda===

6PM Networking

6:19 PM 1 minute opening

6:20 PM Keynote

Patrick Mork - The Importance of Team/ Culture

6:40 PM Startup Pitch  (8 min each max)

• ZRDS Games

• Figure Of Speech

• Asylum Labs

• Resonant Games LLC

<<<<BREAK>>>>

7:30 PM Startup Pitch  (8 min each max)

• Senetur

• Hero Systems & Mechanics

• Sending.iO

• Ememsei

Total 8 minutes for each presentation and Q&A.  

 - 5 minutes for Presentation

 - 3 minutes for Q&A  

Note: A judge can extend the presentation time limit by an extra minute

8 PM Judging Panel Discussion & Closing Remarks

Finally, networking and go home :)))


<<<<Pizza will be provided!>>>>


=== Judge of Panel List ===

Patrick Mork, EIR at Signia, X-Googler, Disruptor, C-level Start-Up Builder

Ann Burkett, Venture Partner at F50

Dean Takahashi, lead writer for GamesBeat 

Vickie Chen, General Manager at SNK Ad, Inc 

=== Judge Panel Bio ===

Patrick Mork, EIR at Signia, X-Googler, Disruptor, C-level Start-Up Builder 

Multi-cultural, multi-lingual start-up senior executive. Worked in US / Europe / LATAM and speak 4 languages fluently. 

Former global head of marketing for Google play; worked in 5 start-ups including one as CEO / co-founder and two more as board advisor. 14 Years experience in mobile content / mobile games / app retail and distribution. 

Currently EIR at Signia seeking CEO / No2 role in a high growth start-up in mobile content, education, health or consumer services where strategy, marketing, and entrepreneurial drive (mixed with a bit of "madness") can help make a significant impact for a company with big ambitions. 

Ann Burkett, Venture Partner at F50 

Ann Burkett is a Venture Partner with with F50 Venture focusing on and recommending game companies for investment in the 500k and 2Million range. She has run Game Dojos which was the original incubator for Plain Vanilla Games “Quizup” which has over 200million active users and recently raised $20Million from Sequoia Capital, with participation from all existing investors, including Tencent, Greycroft Partners, IDG Ventures, BOLDstart Ventures, CrunchFund. Game Dojos also had in its class Focused Apps LLC a small independent whose Hit Tennis games have been downloaded over 30million times. A developer by training her team also worked on games which have had up to 10million active users. She loves unique and independent games and teams that can be crafted to also be successful and has been known to show up to Gamesbeat in bad teeshirts.

She currently also founded and runs the HTML5 Developers Conference which is the currently the largest JavaScript/HTML5/CSS/node.js technology focused conference in the world. She also founded and runs IOTAconf Internet of Things Conference. HTML5Devconf, IOTACconf and F50.io will be held at Moscone Center SF in San Francisco on Oct 20, 21 with training the following week.

Dean Takahashi, lead writer for GamesBeat

"I've been a business journalist since 1988. most of that time i've focused on technology journalism. In 2002, I published a book on the making of the Xbox, "Opening the Xbox: Inside Microsoft's Plan To Unleash an Entertainment Revolution." My second book, "The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console," launched in 2006. The information is at www.spiderworks.com/xbox360. Now I'm a lead writer on the digital media blog at www.venturebeat.com" 
Specialties:video games, computer hardware, chips, digital media

Vickie Chen is an industry veteran with 10+ years game publishing experience in the online-gaming industry across Asia and the U.S..  She has in-depth knowledge and hands-on experience in marketing, business development, and business strategy.  She led teams successfully published and operated titles such as “Sword Girls”, “Max Axe”, and “ Rise of Mythos”.  She led Changyou.com US for 4 years, and Now she is the General Manager at SNK AD, Inc., the No.1 integrated marketing solution provider focusing on gaming industry.  Vickie is a regular guest speaker at Chinajoy, GMIC, GMDC, and so on. 

=== Pitching Startup List ===

• ZRDS Games: Mobile phone entertainment for Kids

• Figure Of Speech: Cards Against Humanity Reinvented for Mobile

• Asylum Labs: Innovative Mobile Social Casino games

• Resonant Games LLC: Video chat with educational games and activities

• Senetur: Platform to allow game teams and studios to find talent, prototype faster, decrease time to market, and connect publishing opportunities outside of conferences

 • Hero Systems & Mechanics: Developing a mobile game that connects to a physical toy swords. A mobile apps powers two opposing toy swords. During a toy sword fight NFC and bluetooth signals are sent between them and their mobile apps and a winner is determined 

•  Sending.iO: We focus on using Email to help game developers acquire, retain, and monetize their users. 

• Ememsei: A small, independent production team bent on taking over the world

=== Details ===

• ZRDS Games: Mobile phone entertainment for Kids


Innovative game design and technology that pushes the limits of state-of-the-art hardware to bring a unique gaming experience to mobile phones.
Final version for 3D stereoscopic glasses (Oculus Rift driven) tethered to a mobile smart phone, gives complete freedom of portability and an immersive environment, free from the anchor of a laptop, desktop or game console.

Founder: Dean Hadlock

Dean has been gaming on computers for a very long time; since the introduction of “Breakout” “Pong,” “Asteroids,” and “Pac-Man,” and started creating games and game technology since the transition period from 2D side scrolling games played in the arcades, the Atari and the Commodore 64, to the first 3D games on the 3DO, Sega Saturn and PlayStation.

He has worked for several years creating prototypes and games designed to push the boundaries of restrictive hardware, developing and implementing much of the popular underlying 3D technology used in games today. Currently, mobile phone devices combined with 3D Stereooscopic glasses have the most exciting potential in the games arena.

Dean remains an avid gamer, with a preference for big first person shooter franchises on PC workstations with high end graphics cards and loves an immersive experience. Thrilled by the growing power in mobile smart phones, he believes he can bring even more exciting and engaging realism and pure fun to mobile devices.

• Figure Of Speech: Cards Against Humanity Reinvented for Mobile













Figure Of Speech is comprised of serial entrepreneurs, growth hackers and a UI/UX ninja which enables us to execute well. In 12 weeks we took Figure Of Speech from prototype to private beta on sweat equity. Now we are planning on launching for iOS on October 2nd. 

Co-founder/CEO - Howcrio Burley 
Howcrio is a growth hacker and product innovator. He led traffic acquisition and strategic partnerships at apartment search engine MyNewPlace. During Howcrio's tenure, he managed a $3.8MM budget, broke every cost savings and growth metric, generating over 5MM monthly users which ranked MyNewPlace #2 in the nation. 


• Asylum Labs: Innovative Mobile Social Casino games

2 year old boot-strapped mobile social casino company. We are doing things different by making our games extremely SOCIAL. Our games have multiple ways for people to interact in realtime with each other. We have a strong vision for where the category is headed and have good traction towards success. Our game Wild Party Bingo is the world's most social bingo game. It's been live for 40 days and early KPIs are encouraging.

• Resonant Games LLC: Video chat with educational games and activities

We are a team of designers and developers that have been working on virtual worlds and real-time games since 1999. We developed the first browser based virtual world at Faketown.com and have gone on to work for NaturalMotion, iWin, and Razorfish (among others). 

Resonant Games was founded by Bart Yeary to focus on highly accessible web/mobile games with novel social interactivity. Bart is the father of a 4 year old boy with many years of experience developing games and interactive entertainment for kids.

Resonant Games has been collaborating with Iterate.co for over 15 years. Iterate provides engineering talent as an external partner while also helping companies like Riot Games, Dreamworks and Universal Pictures achieve success on web and mobile.

Together we know more about synchronous online interactivity than any other company in the business of web/mobile entertainment.

• Senetur: Platform to allow game teams and studios to find talent, prototype faster, decrease time to market, and connect publishing opportunities outside of conferences

Senetur is a one-stop shop for game studios to find and hire talent, prototype faster, decrease time to market for new games, and open up new publishing opportunities. It allows game professionals to have a comprehensive place to credit their work, build new relationships, and find new business opportunities.

• Hero Systems & Mechanics: Developing a mobile game that connects to a physical toy swords. A mobile apps powers two opposing toy swords. During a toy sword fight NFC and bluetooth signals are sent between them and their mobile apps and a winner is determined 

Hero Systems & Mechanics (HERO SM) is formed by the publisher of eigoMANGA (Digital publishing company). HERO SM leverages eigoMANGA's background in animation and focuses on developing games and connected toys with seasoned Electrical Engineers and Game Developers. 

• Sending.iO: We focus on using Email to help game developers acquire, retain, and monetize their users. 

Sending.IO- started in 2013- is the ONLY email marketing company specifically designed to help game publishers reach their audience outside the game. We help game publishers acquire, retain, and monetize their users, utilizing behavioral marketing via email and display ads. Our service is free for game publishers and we give 70% of revenue back to the publisher for utilizing our monetization solution. 

• Ememsei: A small, independent production team bent on taking over the world


Our current project is a Leap Motion game. Polterghost will be a mix of light and dark comedy centered around a lively house of a lonely, dead person who doesn't know why he exists.

We are looking for additional team members to help with any areas in the development including Unity, Leap Motion, animation/modeling, sound, music, and publishing.




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  • Vicky

    Pizza will be provided!

    Please join us and we are sure you'll meet like minds :)

    October 7, 2014

18 went

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