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Games@CODAME 18th January 2012

As part of CODAME ART-TECH Festival program. GAMES@CODAME covers all aspects of a building Multi Platform Games in Flash, HTML5 and Native Applications. This is a gaming group located and hosted in San Francisco focused and aim to involve audience and speakers at the national level.


[6:30 - 7:00]

Pizza, Beers & Mingle

Starting Live Streaming at 7:00 on (Check you timezone here)

Each session is of 30 min each + Q&A

[7:00 - 7:30] 

Ben Savage

Presenting the Spaceport Platform allowing Flash developers to create HTML5 applications that can be distributed as high performance, GPU accelerated native apps in the iOS and Android markets.

[7:45 - 8:15] 

Open Mic. 10 min. presentations from the Audience

At GAMES@CODAME we value audience interaction and encourage participation. Bring your laptop, device and yoiur code or game to demo, given time is available come up on stage. Currently we already have lined up:

Ann Burkett CEO of Game Dojos, founder the HTML5DevConf, game dev and organizer of dev groups such as Bay Area Game and App Dev will present Game Dojos, an accelerator made for games and game platforms and tools where developers get input from the best in the industry and design/legal/space/funding/distribution support.

Bruno Garcia An engineer at Three Rings / SEGA, Bruno has been lured by the promise of "write once, run anywhere" since Java applets. He'll be introducing Flambe, a haXe framework for rapid game development, and the social game he's been tinkering on.

Matthew Spencer Programmer at a Gaming Start-up in San Francisco showing, first time ever to the public, a stealthy open source project keeping him up at nights, coding or actually hacking it out! Sorry can't mention the project name yet!

Dave Stewart A first look at xJSFL - a JSFL framework/ecosystem designed to make building tools for the Flash authoring environment easy. 15 mins will cover a brief intro to the framework, an overview of the main features in live code, and finally a brief look at how xJSFL helped pimp the production pipeline for the iPhone game, Pocket God.

[8:30 - 9:00] 

Joshua Granick

Joshua Granick has a passion for great games, functional design and tools that make life easier. He will make an introduction to NME, a cross-platform framework that mirrors the Flash API. NME makes it possible to deploy fast, native applications for Windows, Mac, Linux, iOS, Android, webOS, Flash and HTML5.

[9:15 - 9:30] 

Q&A with Adobe

Tom Nguyen & Thibault Imbert from the Adobe Flash Player Team will be available for and open Q&A round table discussion. This is an amazing opportunity not be missed!

[9:30 - closing bar] 

Drinks with the San Francisco Creative Coders

We'll continue for drinks at the Mars bar on 7th & Brannan

Stay in touch on games.codame.comFacebookGoogle+ or follow @GamesAtCODAME

Join or login to comment.

  • Romy I.

    Bruno, wow, what a wonderful event! I had a lot of fun and met some of my favorite people lately. I also see flash developers in much different light now that i met the haxe guys.

    Here are some flickr photos on my end!

    February 8, 2012

  • Bruno F.

    We had some issues on the first part of the video live streaming, I apologies for the people planning to attend online. We did manage however to record and share a part of the event. Here the recordings: Looking forward to see you in our next event march 14th

    January 29, 2012

  • Bruno F.

    I will post the recordings on by the end of this week. Stay tuned...

    January 23, 2012

  • Ronald B.

    Wasn't able to attend. Would love to see a recording or slides of some of the presentations - particularly on HaXe and NME.

    January 23, 2012

  • David B.

    Spaceport demo was interesting. Will definitely check them out.
    Was good to learn about GameDojos.
    The rest felt like filler and presenters were ill-prepared.
    Wanted to stay for NME, but was exhausted from fillers.

    January 19, 2012

  • A former member
    A former member

    I am sorry I got there late (8pm) missed a few new projects. What creative energy was generated in that room. I will attend more. Good job Bruno.

    January 19, 2012

  • A former member
    A former member

    Horrible at least if you were one of the online audience members. There was no video only audio. The 40+ of us were second class citzens.

    January 19, 2012

  • Michelangelo C.

    had a great time, some cool new frameworks out there (and older ones) and it was nice to see what they are all about

    January 19, 2012

  • Bruno F.

    Looking forward to meeting you tomorrow, it would be great if you could register on it would speed up the registration process at the Adobe venue tomorrow. Appreciated! Cheers! Bruno

    January 17, 2012

  • Bruno F.

    If you are a game developer looking for your next gig, drop us a line at jobs@flashongames

    December 9, 2011

No one went

Our Sponsors

  • AKQA

    Venue, refreshments.

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