November 18, 2013
Looking for honest, knowledgable feedback about my game prototypes, and to benefit from the collective experience of other designers (tips, techniques, resources, contacts, etc.). Looking to provide the same in return, and to have some fun playing some new games.
I am equally happy to play—and equally adept at losing—a quick game of Qwirkle or Dixit as a pitched battle at Power Grid. I invent games so I can win now and then, or at least know who to blame when the game doesn't cooperate and I lose anyway.