Also known as ELTU3-5 (1–10). If we have two tables, I could also run ELTU3-1 again so people can get the whole odd-numbered Sinister Intentions series.
Important: I will be limiting the maximum (but not minimum) table sizes strictly as in the campaign rules, as in my experience, having to fight just to be heard and wait for everyone to argue and to take turns is not fun. This means that, although people who don't sign up will be accommodated as possible, they will be the most likely to miss out on playing altogether.
I understand that this is harsh. I've thought of two ways you can avoid this danger (other than being quicker than anyone else):
First, you can be ready to recruit some of the players for an overflow table of another game. Although you can try to convince someone else to do so, this is likely to be most successful if you offer to DM it. I would go so far to advise that most everyone has an obscure adventure prepared to run for emergencies. We can talk about what is obscure enough that no one has played it or read it. For instance, my current one is CORE2-4 "Lost on the Golden Way" (1–4). Rod prepared ADAP4-2 "Stick in the Mud" (1–5) a while back, and I think Big Red is familiar with AGLA1-1 "Lost Temple of the Fey Gods" (1–4) and CALI3-1 "Menace of Memnon" (1–10). Depending on who shows up each time, hopefully neither will have to judge all the time. If we have to split and don't have four players for each table, I suggest the DM or one of the faster players using a simple pregen to fill it out.
Second, you can volunteer your time to organize some of these meetups yourself, so we have to listen to your rules!
Priority will go to those who post actual comments here stating their ability to participate. Almost no one is bothering to use the Warhorn stuff.