Some general commentary:
Time: I chose to go for a date when the large room is available all afternoon until closing time. We can start moving these meetings closer together once we get another organizer and/or someone with a larger apartment than mine. I also set a longer block than is typical for LFR because my My Realms ran way overtime last week, even with little other than the fights. Some of that may have been because of the time mustering for new LFR players and not being sure about whether we were going to have enough people to require two tables. For now, we have some leeway for however early people manage to show up.
Place: The library is caddy-cornered from Kent Sounder Station. They green-lighted the reservation when I arbitrarily guessed there would be 13 of us, but we have to have it open to walk-ins, so you never know. The room certainly looked big. The meeting room policies are:
Mod(s): Until we get more people who can be sure to be prepared to DM regularly, I can put off playing my PCs. I have lots more ideas for My Realms (as seen at the URL in my RSVP on the right sidebar). The obvious next step for those who played MYRE3-1 "Boot Camp" last week would be MYRE3-1 "The Dark Crystal" (levels 1–4), but that depends on how many of those will be there for this one. Grady generally works on Saturdays, and I didn't find contact information for Mike. We could of course pad these with published adventures, as I need those characters to higher levels before they're going to be able to face a lot of the ideas I had for these storylines. Or perhaps I'll continue Find the Halflings on Thursdays and put Scaly Doom or something on Saturdays. I could probably adapt "Jim Morrison" to AL 2 or 4, watching out for things like ongoing 10 poison damage when I level down the creatures.
When we were preparing for last Friday, Ms. Baker offered to DM a second table if necessary. I had her prepare WATE4-1 "The Devil's Denouement" (1–10) since I had a printout of it and my printer was broken. I also have a copy of CORE2-04 "Lost on the Golden Way" (1–4). Anything else depends on what however many players want to play and what however many DMs want to run.