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République - Design Decisions and Development

We have been wanting to do an event on the East Side for a while, and now we have the perfect opportunity! Join us at Bungie's beautiful auditorium and learn about the unique One Touch gameplay mechanic and its setup in Unity of the hit iOS stealth game République from Camouflaj! -Brandon

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"Special, new, and necessary." - IGN
"A must-play experience in 2014." - Polygon
"Shaping up to be a masterpiece." - Touch Arcade (5/5)
"This is the App Store's next must-have high-end game." - CNET
"Sets a new benchmark for mobile game quality." - The Washington Post

Bellevue-based Camouflaj spent the last two years developing a Unity-based stealth action game for iOS called République (https://itunes.apple.com/us/app/republique/id687888390?mt=8)

Released in December, République was awarded Apple's "Editor's Choice" feature during the critical holiday season and has received incredible critical acclaim from media outlets including The New York Times, The Washington Post, IGN, and Touch Arcade. In this session, Camouflaj team members, including Ryan Payton, will discuss the game's daring "One Touch" gameplay mechanic, which became an immense design and technical challenge. The team will also do a short tour of their Unity project and answer any questions attendees have about the development of République.


http://www.youtube.com/watch?v=6C1o7oHq4BE


Ryan Payton is the founder and designer at Camouflaj, an independent studio based in Bellevue, WA. Beginning his career as producer on Metal Gear Solid 4, he then assumed the role of creative director for Halo 4, before leaving to start his own company in 2011.

http://www.camouflaj.com/


Join or login to comment.

  • Jeremy M.

    I just moved out to Seattle from Denver, this was my first meet up in the area. It was great to meet all of you. In case anyone is interested, Ryan released a République postmortem on Gamasutra. It is a great read. http://gamasutra.com/blogs/RyanPayton/20140303/212110/Rpublique_Episode_1_Postmortem.php

    2 · March 5, 2014

    • Cristina

      Thanks for sharing. Also, welcome to Seattle.

      March 5, 2014

  • Sean S.

    Great work as always Brandon!

    1 · March 2, 2014

  • Jacek

    Thanks! Really nice event!

    2 · February 28, 2014

  • Lawrence M Jones J.

    This was my first event and it was really cool meeting everyone. The only bad thing was that i lost a small white and yellow gold ring with blue and white stones. I was even to my by my grandmother. If anyone have seen it please contact me at [masked] or[masked]

    February 28, 2014

  • Tim

    Who was the person looking for environment/character modellers? I couldn't find you after the talk! Could you message me, please?

    February 28, 2014

  • Keith A.

    Learned a lot, but would have preferred the speakers tailor their presentation to a game dev crowd. There was a bit of going over basic concepts =/

    February 28, 2014

  • A former member
    A former member

    Thanks for organizing this, and thanks to Bungie for allowing us into their facility.

    2 · February 28, 2014

  • Andrew H.

    Curiously, will there be food and/or drink? Just so plan in case I should get dinner first.

    February 27, 2014

    • peter

      Anyone want to get hh at rock bottom beforehand?

      February 27, 2014

    • Don A.

      Dark-red button down shirt camped out at rock bottom

      February 27, 2014

  • Rick K.

    I won't be able to make it and changed my RSVP to no. Good luck and have fun.

    February 26, 2014

  • Patrick A.

    Shucks, wait listed on my birthday :-(

    February 26, 2014

  • KJ S.

    Had to clear my RSVP, life stuff, whoever on the waiting list got my slot have fun for me!!!!!

    1 · February 26, 2014

  • Ryan Cloud C.

    Anyone heading over from U-District/Cap Hill?

    February 25, 2014

  • Hays C.

    Any chance this event could be recorded and posted on YouTube or other?

    February 25, 2014

  • Robert B.

    I have to say - I am really jealous - tempted to buy a plane ticket

    1 · February 18, 2014

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