July 22, 2012
I have been using Unity for about a year now with a basic-to-moderate level of proficiency.
Before Unity, Forever Interactive developed using Torque3D. For 3D Packages, I have used Silo, Maya and 3DS Max.
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I am a freelance Environment artist currently working on a series of crowdsourced projects for FI Fire, the mobile division of Forever Interactive, based in the midwest.