Los Angeles, CAUSA
Hometown: Los Angeles
July 23, 2013
I've been using Unity for almost a year to implement 3D content, character animation, technical animation support, UI animation, and particle FX animation.
I use Maya for Animation, Rigging, Skinning, Modeling, Unwrapping, Texturing with Base Knowledge of: Physics and nCloth Simulation I use MOTION BUILDER for Animation, Characterize-Rigging, Retarget, Edit-Enhance Performance. Also use ADOBE CREATIVE SUITE programs such as Photoshop, Premiere, and with Base Knowledge of: After Effects, Illustrator, Flash, InDesign. I've used UNREAL 3 ENGINE to create Particle FX, Morph Targets, with base knowledge of Kismet, Matinee, Materials. And finally, I've used CLO3D to Create nCloth mesh, UV’s, and nCloth Physics Draping Simulation.
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Paola is a Character Animator & 3D Generalist that was bitten by the animation bug at a very young age - watching cartoons on Saturday mornings with a bowl of lucky charms in hand followed by competition for Rainbow Cup Gold against her bros.