Hometown: Port Angeles, WA
March 26, 2013
I've been using Unity for about 5 years now. I started by building network layer interfaces and APIs to control game-objects, particle systems and materials based on incoming network statistics (Serious Games?). I recently started branching out to use Unity to build functional game and application prototypes for the VRcade.
Unreal Engine 4, some Cocoa and XNA. I dabbled with OpenGL ES on iOS and Android.
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I am co-founder and CTO of VRcade, which is just what it sounds like, a Virtual Reality arcade. We do most of our work in Unity with some extensions into UE4. I've been strongly passionate about VR for a number of years now.