Seattle Unity User Group Message Board › OUYA: a Hackable Android-based Console

OUYA: a Hackable Android-based Console

Brandon W.
brandonwu
Group Organizer
Seattle, WA
Post #: 34
http://www.kickstarte...­

Thoughts? If it's based on Android, we should technically be able to make games for it on Unity3D. It's selling rather quickly for something that's not done yet. But will this be in retail? Will this have a market massive enough to convince the developers? (that's... us smile)

-Brandon
Lee
user 45993962
Seattle, WA
Post #: 6
Yea it looks really interesting. They said Unity is one of their launch partners so I have to assume it's going to fit well with Unity, I believe under the existing Android license of Unity since it runs APK's and they showed shadowgun being played on it. Hopefully we just have to switch over the controller inputs.

I've been using Unity android basic since they gave them out for free a few months ago and can't wait for this thing to materialize.

The price point is pretty amazing. Especially since they're requiring everyone to offer a free version of their app or use a fremium model. I honestly think it's a great idea to offer a demo version of your game to be sure people can play it, to avoid 1 star ratings, in the normal market.

Basically the amount of "entertainment" and "content" you will have access to for buying the $100 device along with the cheap cost of paid titles accessible over the lifetime of owning it(buying titles for $5.99 instead of $59.99), should be a huge selling point for a lot of people/parents.


It has much better specs than the kindle fire I'm currently targeting, so I hope my stuff runs that much better on it.

Either way there's going to be a new market with tens of thousands of potential users(23k $100 contributors and counting). For developers, no crazy porting issues, no per title licensing fees and very open to developers for minimal cost of entry. Maybe it's just a dream.
Brandon W.
brandonwu
Group Organizer
Seattle, WA
Post #: 36
Ouya console will be "as big as iPhone"
http://www.gamesindus...­

It's definitely an exciting console, and one that we should probably all be looking into with the tools we are using. Most likely they will take a 30% cut from the revenue, similar to the deal you get on app stores.

The interesting thing to do is to pair this with your touch devices - there's no reason why you can't do that and create a Wii U / MS Smartglass experience. Or tie it with Pebble (http://www.kickstarte...­) to have gaming from your watch to your TV.

It's going to be an insanely connected gaming world next year. can't wait ;)
Brandon W.
brandonwu
Group Organizer
Seattle, WA
Post #: 37
On the other hand...

The reality of the OUYA console doesn’t match the hype: why you should be skeptical
http://penny-arcade.c...­

I think it's gonna be a tough promise to keep... (https://plus.google.c...­)
Lee
user 45993962
Seattle, WA
Post #: 7
One concern I see is the majority of contributors are getting consoles, it's not purely profit. Meaning they have to supply a TON of hardware to a lot of people, out of that pool of money...

I can't imagine they have a huge profit margin in that $100.
Alex H.
user 16526901
Mountlake Terrace, WA
Post #: 1
OnLive on Ouya makes this a lot more desirable for me as a consumer.

A little scarier as a developer though - I wonder if there could be a grace period before we have to compete with the higher-end game on there?

Alberto F.
user 9921899
Redmond, WA
Post #: 7
I'm putting together a list of suggestions/questions for the Ouya folks so thought I'd post here to pass along any from the group.

Plugins:

  • In-app purchase config and sandbox/prod switching
  • Leaderboard config/selection
  • Build/install/run on console
  • Rate the app/Social share


Lee
user 45993962
Seattle, WA
Post #: 8
A more expensive version of the controller with accelerometer sensor, would really stand out for some types of games. I'm always swinging the controller around erratically, without one, and for certain (racing/steering) games it's a lot of fun.

Alex H.
user 16526901
Mountlake Terrace, WA
Post #: 2
My Ouya plugin feature List would want to include
- Full support for microtransactions, in-game purchases, and any Play Store functionality we can get
- Friends-list access and events ("Your friend Jim just signed on")
- Control / Support for in-game voice chatting

It's late now, but I'll add anything else I think of.


chris
user 3708878
Seattle, WA
Post #: 10
well looks like OnLive just laid off their entire workforce and sold it's assets to another company. Wonder what that means for this OUYA project and also the ability to build to Onlive from Unity...

Onlive lays off entire workforce, sells assets.
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