Seattle/Eastside Game Dev Meetup #8

For this meetup, I am very excited to have the opportunity to participate in a game researcher's work! Andreas needs to record us devs playing a game as part of his research (if you do have issues being recorded you may still attend to observe while staying safe from video capture). Details are below - exciting! Looking for Research Participants for PhD Theses into Game Design and Science My research in the cross-disciplinary Z_node group at the ZHdK in Zurich, Switzerland builds on a M.Sc. in Astrophysics (ISAS, Saskatoon, Canada) and a decade of work experience as software engineer in the media-art domain, for various DotCom startups and now Microsoft Corp. The thesis involves Physics in the context of serious games, i.e. video games with a science learning or research agenda and attempts to advance the state-of-the-art in game design by proposing new ways of incorporating Physics into interactive media. For my PhD theses, I plan to use the practical work (a computer game) in my dissertation by documenting the feedback from game developers playing the game and evaluating the game elements. Therefore I am looking for some interested game designers and programmers with whom I could meet informally to play a video game. During this time, the game and research background will be briefly presented after which the participants can play and discuss. The reactions, questions and suggestions coming from this interaction will be recorded on video. Z_node PhD Group: www.z-node.net Game Download and Documentation: www.ferzkopp.net/PhD

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  • IvonaK

    Another awesome session! Many thanks to Andreas for engaging us in some great game physics discussion and findings. Also HUGE thanks to the participants for coming out and making it happen!

    January 22, 2010

  • A former member
    A former member

    QWOP: http://www.foddy.net/Athletics....­
    The 371-In-1 Klik & Play Pirate Kart: http://www.glorioustrainwrecks....­

    Also, it might be interesting to look at the old C64 game Thrust, which has you flying a ship around in small gravity with semi-realistic inertia, picking up a heavy "pod" with the end of a tractor beam, and having to maneuver your way out of caves with this pod swinging below you.

    January 22, 2010

  • Andreas Schiffler

    Adding some links on the topic:
    Blog about physics games - http://www.fun-motion.com­
    Games tagged with 'physics' - http://jayisgames.com/tag/physi...­
    PhysX Candy (C#) wrapper - http://eyecm-physx.sourceforge....­

    January 22, 2010

  • Andreas Schiffler

    It was super that I could show my research game on such short notice to an audience who "knows". Thanks to everyone who attended. I appreciate the wonderful feedback about its good and its bad, all the ideas for improvements and the discussion that followed.

    January 22, 2010

  • A former member
    A former member

    It was a good forum to discuss and exchange ideas about physics and how it applies to current games and how it could be applied towards future games

    January 21, 2010

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