OpenGL is the industry standard for high performance graphics. It has been heavily used in games, virtual reality, mobile phones and supercomputers. Come and learn how to paint your 2D / 3D castle with OpenGL. Session I: OpenGL * Why OpenGL? * OpenGL vs WebGL * When to use OpenGL? * How to use OpenGL in 2D or 3D? show examples? * When and how do you port other game engine into OpenGL? graphic engine * What can you accomplish with OpenGL? Design patterns? show codes? * OpenGL 1.0 EL & OpenGL 2.0 * How do you use OpenGL in iPhone, Android, Palm, Nokia, Blackberry? * How do you optimize different screen size between iPhone & iPad? Robert Muller Lead OpenGL Developer at Tapulous Rob grew up with a need to play video games as they were not intended, that transformed into a love of making video games in highschool. In college he made fun demos on a range of platforms in his spare time. He currently works at Tapulous to help make the greatest new games on the greatest new platforms. Now that his hobby is his job, Rob spend his spare time riding motorcycles and go-karts.