Learn about Unity's new 2D game creation tools

Jesse Chounard and Randy Phillips will talk about the recently released Unity 4.3 2D toolset that's intended to make cross platform 2D game creation easier than ever. Jesse and Randy will show the new utilities off, contrasting them with other tools and explaining how to use them.

As these tools are new, this will likely be fairly high level, but to follow along and get the most out of this discussion you will probably want to have at least a bit of development experience, if not some understanding of Unity. It will probably be enough to have gone to one of the previous Unity talks.

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  • Corey

    First meeting and I LOVED it! I didn't stay long to chat, but I did speak to a couple people. MANY thanks to Jesse and Randy; I though you guys did an excellent job. Quite inspiring demonstration. I downloaded Unity last night and can't wait to share what I come up with!

    Also, Thanks to RIOT Games for the space. That work environment was QUITE inspiring.

    1 · December 3

  • Bryan Henderson

    Jesse and Randy - thanks for the presentations and good to meet you guys. Had a good time and look forward to future events. Also good to talk to a fellow XBLIG.

    December 3

  • Wes Ehrlichman

    Made me want to learn Unity more than ever before. What Randy and Jesse have been able to do in such a short time is inspiring.

    December 3

  • Jesse Chounard

    Thanks to everybody for coming out. Here's the link dump of all the things I talked about: Unity 4.3 - 2D Game Development Walkthrough

    Video
    https://www.youtube.com/watch?v=...­
    Source
    https://www.assetstore.unity3d.c...­

    Shows Sprite creation, animation, physics based collision, particles, audio

    UnityTools (My stuff) https://github.com/ThirdPartyNin...­

    UnityToolbag (Nick Gravelyn's stuff)

    https://github.com/nickgravelyn/...­

    Glitch Graphics

    https://github.com/ThirdPartyNin...­
    https://github.com/ThirdPartyNin...­

    Spine

    Tool
    http://esotericsoftware.com/­
    Runtimes
    https://github.com/EsotericSoftw...­

    1 · December 2

  • James Macanufo

    Super good. Thanks Jesse and Randy for cracking this open and sharing what you've made it do and how it works.

    December 2

  • Matt D

    Very informative. Got me interested in learning more Unity 2D.

    December 2

  • Corey

    As a newb to the group, how long does do the meetings usually last?

    December 2

    • Randy

      Generally, the core meetup on the main topic ranges, but generally a half hour (short meetings) to an hour, and then people hang out for a bit and network afterwards for an hour or two. Some people even go to get something to eat after sometimes. I would say this one probably won't be super long.

      1 · December 2

  • Jenny Smith Pitts

    I'm an enterprise app developer and have done website development. I've just begun learning about game development because it occurred to me one day that is why I got into IT in first place. Being a newbie, do you think I'd get something out of this discussion? Or is it geared for more advanced game developers?

    November 20

    • Jesse Chounard

      I don't expect the talk will be too advanced. Some small experience with programming or Unity basics would be helpful, but not necessary. It's also worth mentioning that even if you got nothing out of the talk (which seems unlikely) these events are excellent for networking and meeting other developers.

      1 · November 21

    • Randy

      I wouldn't expect anything being super advanced. I personally won't expect to be talking about things like networking or path finding. The "High Level" part in the description isn't super accurate as mainly, at least for me, it means I'm not going to explain the unity interface. I'm going to suppose you know at least some things about unity that are general. (dragging and dropping stuff) As Jesse stated though, even if you don't learn anything, it's still useful to go. Announcements of local things happening and talking with like minded people can be just as useful as learning something new.

      November 21

  • Matt Donatelli

    Going to bring 2 of my coworkers along!

    1 · November 19

  • Matthew Valdez

    I definitely want to attend, it's also very convenient I work a block away. I'll stay late then head over. I've been missing quite a few, now that I'm settled into new job I will begin to attend more. See everyone soon!(tm)

    November 19

  • James Macanufo

    curious how it's different from locking the camera. prolly some other stupid questions.

    November 19

  • Michael Orlando

    Super looking forward to this. We're planning to begin a 2d Unity project very soon.

    November 19

  • Westin B

    Does anyone know if it is a streamline of the madness that was done with textures before, or something else?

    November 13

    • Randy

      It's out now, so you can try it out. It's very similar to what the currently out there 2d kits are, but built in, so it's a bit faster (in game that is) because it's native. I seriously haven't messed with it much (been soooooo busy recently)

      November 14

  • William Bryant

    I hate only knowing my work schedule two weeks ahead, makes it so hard to RSVP.
    Also, I seem to be having the bad luck of being scheduled to work on the evenings when the meet-ups are set for lately.

    November 9

  • Randy

    Well, I haven't messed with them a ton, and can't talk about it much (agreement to get in the beta) but I can say it definitely shows a ton of promise. Especially when it comes to sprite sheets and atlasing. Don't know that I'd want to host the entire thing myself though as I haven't really done much with it. It is neat though.

    October 25

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