June 17, 2014
Originally? Edwardsville, IL. I've lived in several places now, though.
I'd love to help write the score for a game. I also seek to become more familiar with the processes behind creating a game, so that in the future I can be more knowledgeable about the medium with which I hope to work.
I'm a huge fan of RPGs. BioWare's offerings with Dragon Age: Origins (and to a much lesser extent, DAII) and the Mass Effect Trilogy are very much my ideal - there's a lot of story, and it feels like I'm an active part of the world, helping to shape it. That being said, my ideal video game is one that fully immerses me in the story, and doesn't break me from it - an excessive number of fetch quests are inexcusable. I'm a hero trying to save the world, so why would I ever think to help you win a chicken-racing competition? Things like that make no sense to me. Also, the mechanics have to be sound. Even if it's a short game with only a basic story, if it has solid mechanics and is a blast to play (CoD4: Modern Warfare is a good example of this), I'll enjoy it. Finally, the game has to have a culture. It needs music and art that fits in its world, both diagetically and non-diagetically. The characters need to exist because they make sense, and not just because of the creators' intent.
As I noted earlier - I want to learn about the medium, and perhaps help contribute to the project overall, especially through music.
Which one is cheesecake? It's not quite either.
I just graduated from undergrad with a degree in music performance, and am going back to pursue commercial composition (movie/video game scores, tv jingles, pop song arrangements, and the like).