addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-checkcircle-with-crosscircle-with-pluscrossdots-three-verticaleditemptyheartexporteye-with-lineeyefacebookfolderfullheartglobegmailgooglegroupshelp-with-circleimageimagesinstagramFill 1linklocation-pinm-swarmSearchmailmessagesminusmoremuplabelShape 3 + Rectangle 1ShapeoutlookpersonJoin Group on CardStartprice-ribbonShapeShapeShapeShapeImported LayersImported LayersImported Layersshieldstartickettrashtriangle-downtriangle-uptwitteruserwarningyahoo

Fortress America 2nd Edition Meetup

 

In Fortress America, the United States must defend itself from three deadly invading armies: the Asian People's Alliance from the West, the Central American Federation from the South, and the Euro-Socialist Pact from the East. Players take on either the role of the United States, struggling to protect itself from foreign threat, or the role of one or more of the invading armies, fighting battle after battle to acquire important territories.

If the invading forces claim enough U.S. cities, America's defense is broken and the nation falls. But if the United States can protect its cities for long enough, the invading forces fail to uproot America and their incursion is ended.

Fortress America is played over several rounds in which each player musters his forces, moves into enemy-controlled territories, and engages in fierce firefights. But depending on whether you're the U.S. player or one of the Invaders, your play experience and general strategy will be entirely different. The U.S. must efficiently wield its colossal lasers, the ultimate weapons of mass destruction, in its own defense. What's more, as U.S. hovertanks, helicopters, bombers, and infantry are destroyed and removed from the map, a steady supply of American guerilla fighters spring up to defend their homeland. The U.S. player is surrounded and alone, and must do his best to fend off advances on three fronts in a series of tense battles.

The Invaders, on the other hand, must remain constantly aggressive. Their objective is to collectively capture 18 of 30 major U.S. cities, and to do so, they must apply early pressure before the U.S. has a chance to react, and keep the pressure constant. To complicate the Invaders' mission, their armies do not receive additional reinforcements, so they must make optimal use of the forces at their disposal. Through a series of nail-biting battles that use a unique dice-based combat system, each player will maneuver his dwindling armies to secure his objective. But can America be stopped, or will a failed invasion only compel them to tighten their military grip on the world.

***

We will be using James' (Etarnon's) copy of Fortress America 2nd Edition.  The 2nd Edition is the recent Fantasy Flight republication.  James has played both editions of Fortress America for many years, and knows the game well.  Rules will be taught prior to play.

I expect to finish our game in one sitting.  As usual, hot lunch will be served before the carnage begins. 

Join or login to comment.

  • Sean

    A great game with a cooll group of players, and free food! Thanks for the great hospitality, Charles Lord Of The Felines.

    May 4, 2013

  • James

    Good times, a well balanced game, lots of relaxing fun.

    April 27, 2013

  • Charles P.

    The invaders destroyed the United States in 7 turns (about 6-7 months of actual time) and 6 hours. I was playing the red invaders hitting the East Coast, Kyle played the blue invaders coming up from the Rio Grande, and James played the yellow invaders hitting the entire West Coast. Sean ably played the United States on defense. At the end of the gmae, the United States consisted of cites north of Washington DC & Pittsbrugh, cites around the Great Lakes and hold outs enclaves in Memphis and St. Louis. Sean stopped a Russian advance toward Pittsburgh on the last turn. But to prevent the end of the game, Sean had to recapture one city, and the only city he would have a chance to recapture was Salt Lake City. It literally came down to die rolls; Sean had four attacker and James had three defenders, Sean had to eliminate the defenders to recapture Salt Lake City. Defenders fired first, destroyed one attacker and forced the other to retreat. With only two atackers, it was impossible.

    April 27, 2013

    • Charles P.

      Sean and I fought over Warshington DC for most of the game. I captured it for one turn using a special invader card called Red Dawn (!), but Sean recaptured it shortly and we spent the entire game wrecking the city. Washington DC was a pile of rubble defended only by bombers and an armor unit at the end of the game. We ended around 9:00 p.m., but with a single different die roll at Salt Lake City, the game might still be going!

      April 27, 2013

  • starwolf

    Sorry guys, can't make it out for this Saturday. If you do destroy the country, please keep Pittsburgh relatively safe :)

    April 26, 2013

  • Patrick

    Have to work till closing that day, bummer.

    April 24, 2013

  • Patrick

    Oh, major bummer! Alas, I work from 2 PM to 9:45 PM that day and can not take advantage of filling that final seat. :(

    April 24, 2013

  • Robert G.

    I probably won't make it to the game this time, not even sure if I'll make Star Wars game the previous night.Ugh what a month.

    April 23, 2013

    • Charles P.

      If you feel you cannot make it to the meet-up, you should change your RSVP to open a spot for anyone else who might be interested in trying Fortress America.

      April 23, 2013

  • James

    Doesn't matter, I know all the strategies.

    April 22, 2013

  • Patrick

    Hmmm, curious as to if Etarnon will again play as the U.S. in an attempt to redeem himself from the loss he suffered at the Wolf Den?

    April 22, 2013

  • James

    A carnage there will be-, a CARNAGE there will be!, Hi , ho, the Merr- BUDDABUDDABUDDABUDDA WHAP! *BOOOM* "Tiny plastic Helo crashes in the distance."

    March 22, 2013

  • Patrick

    Last time that game hit the table at the Wolf Den, Starwolf (Euro-Socialist), Kyle (Central American Federation), and myself (Asian People's Alliance) were victorious over Etarnon (U.S). Usually James would beat us, but we finally managed to secure a victory for the invaders. Of course, it did help that finally the cards that Etarnon got didn't overly help him like they always did in previous games.

    March 13, 2013

    • James

      Fortress America is a classic, and I like the new cards and options even better.

      March 13, 2013

4 went

  • Charles P.
    Lord of Felines, Assistant Organizer,
    Event Host
  • Sean
    The "Game God"
  • James
    Assistant Organizer
  • A former member

Our Sponsors

Sign up

Meetup members, Log in

By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy