August is harvest time for grapes in the Northern Hemisphere and time for Viticulture! Almost a year ago, I supported a Kickstarter project for Viticulture. All the copies I had are gone, except the one I stored in the cool cellar 'til it was time to break it out.
"In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.
The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.
Using those workers and visitors, players can expand their vineyards by building structures and planting vines (vine cards) and filling wine orders (wine order cards), players work towards the goal of running the most successful winery in Tuscany."
Viticulture is a strategic winemaking boardgame for 2-6 players. I played a learning game at GASP Game Day two months ago with three players. The game was good but it seemed like it would be better with more players. So, of course, I am hoping to have a full table for this Viticulture breakout meetup.
We might be able to play two games in an afternoon-evening so that you can make better wine the second time (I remember when my mother tried to make rootbeer...)
Hot lunch and cold beverages (but no wine or other alcoholic beverages) will be served.