SEEKING HARD CORE MIDDLE EARTH ROLEPLAYERS!
This is an "at least" bi-monthly fantasy campaign with an extended player base.
The One Ring is a Tolkien-esque fantasy RPG, the setting based on the Lord of the Rings by J. R. R. Tolkien, set 5 few years after "the Hobbit" but decades before the Fellowship of the Ring (Book 1).
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire.
The War of the Rings is still a generation away. In the relative peace, the Free People of the Wilderland look beyond their borders for the first time, establishing trade routes, renewing bonds between their cultures, and bringing prosperity to the region of northern Mirkwood, the Lonely Mountain, and the eastern slopes of the Misty Mountains.
But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow . . . .
This is usually played the 2nd, and 4th Tuesday evenings at New Dimension Comics at Pittsburgh Mills (Tarentum), for a group of up to 6 or so regular player characters. There will be chances for additional observers / part time participants as the game goes on.
There will be player slots for people that can only make it once every two weeks, and / or once a month, but you must keep in contact as to when you can make it, well in advance, for scenario writing purposes.
Winter might make it tough because of the weather, but I will try to make this happen through 2013.
This will be a STORY GAME, 50% Story, 20% Combat, 30% Puzzle / Skill Challenge.
This is not going to be a "Hack & Slash / Get the Treasure" game. It is much more about the characters, and their adventures in the Third Age.
Players will be asked to immerse themselves in their character's persona, and play within the story for the benefit of the Group And the Campaign.
We have 12 potential Pre-Generated Characters (which anyone can try out for a few sessions, or accept for long term play), or players can generate a new character if they arrange with me either in person or via email so that we can meet at least 4 days prior to the next session.
Player Characters (in Alphabetical Order):
- Beran of the Mountains [NPC] - Insightful Axeman of the High Pass
- Caranthir - Secretive Loremaster of the Woodland Realm of Mirkwood
- Euric "The Eagle" - Wandering Woodman of the West Anduin Vale
- Lofar - Vengeful Dwarven Craftsman of the Lonely Mountain
- (Potential Player Here)
- (Potential Player Here)
- (Potential Player Here)
STORY CHARACTERS (In Alphabetical Order)
DAYS PLAYED: Usually 2nd & 4th TUE 5PM-9PM @ NDC Pittsburgh Mills [But see the calendar, some days will vary]
RULES: The "One Ring" RPG by Cubicle 7 Games of UK, using the Boxed Set.
Seeking an average up to 6 players in the core group. There will be chances for additional observers / part time participants as the game goes on.
- This is what I am pulling together for this group [Working around Holidays]:
- 1st Session was 27 November
- 2nd Session is 11 December
- 3rd Session is 8 January
- 4th Session is 5 February
- 5th Session is 19 February
- Follow on adventures after the 5th will go every two weeks, mostly on 2nd and 4th Tuesdays of the month, please see the schedule on the Calendar.
ABOUT THE SETTING:
The game is explicitly about Mirkwood, the Dale and the other areas in "The Hobbit", set a few years after the Battle of Five Armies. There are many decades to go before the events in the Lord Of The Rings.
The campaign is very much in line with the tone of the novels, with local problems becoming world shattering and travels becoming ever more far-ranging as the narrative wears on toward the War of the Ring in the future.
The game uses d6s and a special d12 to use traits during travel to alter the narrative, where characters serve as Scouts, Lookouts, Guides and Hunters for the party, as they travel to the site of the adventure.
The heroes set out from a safe haven, and then must battle wilderness, weather, obstacles, and monster hazards, while trying to preserve their hope and endurance to the site of the episode, then after the actual episode and encounters, a period of rest and fellowship in an expanded time passage of many months to years between adventures.
Failed travel tasks lower stamina and the ability to handle the actual scenario as the characters get hungry, sick or just plain exhausted.
This is what Tolkien had for the dramatic nature of the travels of the Hobbits: the main dangers for Frodo and Sam for most of their time in Mordor are not combat-oriented but rather hunger, thirst, and frustration.
The party journeys for one or two adventures per year. Once the sessions making up an adventure are done, the seasons roll over and a year passes. Usually, this is accompanied by zooming out and compressing this missing time into rolls or quick roleplay as the characters train, get married, have children, build homes, over time, building an Epic.
A Character in the game will fight evil in the lands surrounding Mirkwood for a couple decades, retire or die. The character's son or daughter will succeed him and do the same. Eventually, Frodo leaves the Shire and the War of the Ring starts in earnest.
Ideally, your Characters during the War of the Ring are the children or grandchildren of those first characters your group made for The One Ring.