For our final presentation of the year, we are psyched to have Jake Barton presenting - you will seriously not want to miss it!
Jake's design firm Local Projects reinvents public space through media and brilliant interactive experiences. They gather stories through collaborative storytelling projects, and between Storycorps, the 9/11 Memorial Museum and Change By Us, they have been responsible for telling over 100,000 individuals’ stories and memories, sharing them with the world and touching millions of lives.
Local Projects has won top prize for every major design award including the National Design Award for Interaction Design, Fast Company Masters of Design, Webby Gold, Muse Gold and AIGA Gold. They were #2 on Fast Company’s 2011 list for most innovative design studios and were named to the 2012 Public Interest 100, for people working in the Public Interest, alongside Bill Clinton and the Knight Foundation.
Jake Barton is principal and founder of Local Projects, which is creating the media design for the 9/11 Memorial and Museum, the Cooper-Hewitt National Design Museum with Diller Scofidio + Renfro, and the Frank Gehry designed Eisenhower Presidential Memorial. Local Projects won the 2013 National Design Award for Interaction Design, and was named second of the top ten most innovative design firms by Fast Company Magazine for its redefinition of emotional storytelling. Jake is recognized as a leader in the field of interaction design for physical spaces, and in the creation of collaborative storytelling projects where participants generate content. Clients include SFMOMA, StoryCorps, GE, Johnson & Johnson, BMW Guggenheim Lab, Cleveland Museum of Art, Seaworld, Microsoft, and the National Museum of African-American History and Culture.
All the way from Helsinki, we also have Elina Arponen presenting her work with games. Elina is the CEO and co-founder of Tribe Studios - winner of Startup Sauna 2010.
Based in Helsinki, the heart of Europe’s most progressive Game Development community, Tribe Studios is the creator of the Dramagame social simulation and virtual world technology. Dramagame technology is used for building virtual worlds for role-based learning scenarios. Now the team prepares to launch the first non-linear multiplayer story for entertainment: Velvet Sundown. Elina's is focused on changing the game industry from repetitive games full of grinding into a field of unique magical experiences, where social elements and story are at the core.