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Axis and Allies Game Day at Andrew's Session #2

  • Aug 24, 2013 · 12:00 PM
  • Andrew's House in Renton

The main game will be to finish the Global 1940 game from last time. Since we will be playing downstairs there is plenty of room for a second game of any type. All are welcome!.

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  • Andrew

    There was a discussion as to how to make the game more fair. It seems to favor the Axis; how much is dependent on who you talk to. A discussion of a bid of additional starting money or starting units or Tech or a combination of all occurred after the game ended.

    August 25, 2013

  • Andrew

    At the beginning of Turn 6 the Axis conceded. There was no hope anywhere on the board. Italy was completely emasculated, Germany's valiant push into Russia was stalled out and Japan was more on defense than offense. Unlike Hitler the Axis wanted to avoid a long and suffering death spiral and surrendered.

    Axis:
    Germany and Italy = Garth
    Japan = Jim

    Allies:
    Russia and ANZAC: Jonathon then Damian
    USA and China = Jonathon
    UK and France = Andrew

    August 25, 2013

  • Dan L.

    The first pictures posted seem to show a lot of Frenchmen in Africa...did they escape from France?

    August 25, 2013

    • Andrew

      Nope - Just the usual 5 that start in Africa. None of them died.

      August 25, 2013

  • Andrew

    Up to you Damian. Since you wanted to be Russia there is a good chance no actual combat will occur till you get here but certainly the builds might not be exactly as you wanted though we are going to start a real game on time.

    August 24, 2013

    • Damian A.

      It would definately detract from the fun, if I don't get to build Russia from the start, and arrive just in time to be attacked. But I'd also have a legit excuse if I loose, lol. L try to make it as early as possible.

      August 24, 2013

  • Damian A.

    I had to go into work today too... I could still come down, but probably wouldn't get there until 4-5PM. So I don't know if its worth it, since I'd be taking over a power half way through. Making it difficult to enact any long term strategy I'd have. So I'd either end up just following the previous players strategy, or enacting my own strategy and risk messing up the overall strategy of my team. What do you guys think? Unless you guys want to do a strategy session until I get there?

    August 24, 2013

  • Jim

    Andrew I will be there.

    August 24, 2013

  • Dan L.

    Ouch! I'm not going to make it after all- I need a job where I don't always work weekends! I will be at Jonathan's on the 2nd come Hell Or High Water (and it's a Monday). Have fun!

    August 24, 2013

  • Andrew

    I have been doing some play testing and frankly I can't find a strategy for the Allies that is successful. In fact I seem to be finding more ways for the Axis to win. I have a new-found Japanese strategy which is a killer; dang it. I would be interested in seeing someone win as the Allies but perhaps it is not me. Does someone have a good Allies strategy they want to try?

    Is anyone interested in doing a strategy session? Floating different ideas to see if the Allies can get a strategy going to win at least 35-40% of the time?

    August 21, 2013

    • Damian A.

      If you're going to have a strategy session, I would suggest two thing. First, isn't it counter productive to have a strategy session with everyone, including those you will be playing against? What's the use of a promising Allied strategy, if Axis players know it too? That's the reason why one group leaves the room to discuss strategy, because its not much good if the other side knows exactly what you're going to do. Strategy sessions involving just Allied, or just Axis players would be more useful.

      Second, don't use average die rolls. Actually roll for each attack and defense. Any strategy will work based on pre-determined die rolls. But a real game doesn't have pre-determined rolls. A strategy based on average die rolls is not much good in a real game if someone rolls a bunch of 1's ,2's or 5's, or 6's... Then the strategy is derailed by a single roll. You want to develop strategies that can survive an unexpected die roll. Otherwise, they probably won't work in a real game.

      August 23, 2013

    • Andrew

      We are playing a real game! I mentioned a strategy session for a future possible meeting.

      August 23, 2013

  • Jim

    Well last time we played I'm pretty sure the axis were gonna loose. Lol.

    August 23, 2013

  • Jim

    Andrew, I have not read the enitre feed, but are you starting over? If you are not, would I be able to join this session even if I did not come to the last one?

    August 22, 2013

    • Andrew

      Jim, We are starting over - please come.

      August 23, 2013

  • Andrew

    Okay so it seems a majority of people want a new game and to limit it to 6 Players, which at the moment is fine. If we get 7 then maybe we can play two games? I would be willing to go it alone if we end up at 7. 8 and we can play two four man games. In my opinion it should be:

    5 Players:
    Germany/Italy
    Japan
    Russia/China
    USA/ANZAC
    UK/France

    6 Players:
    Germany
    Japan
    Italy
    Russia/China
    USA/ANZAC
    UK/France

    August 21, 2013

    • Jonathan

      From a strategic standpoint I see where you're coming from. However, from the player's perspective, running two powers that are "back against the wall" might be less rewarding than running one such power. I suggested ANZAC simply to give the Russian player a more active role in both major theatres and to have a role that does amount to more than "build more infantry".

      August 21, 2013

    • Damian A.

      I think it depends on what the Russian player wants... If they are more concerned with just winning, then China would probably make a better choice. But if they want to have more tactical options, and possibly more fun overall, then ANZAC would be better. It may not give you more land unit options, but you would have naval and air play that you won't get with China.

      August 21, 2013

  • Jonathan

    The minor powers I had last time in the Pacific were edifying and I learned a ton about the dynamics of the Pacific game, but frankly even playing all the minor powers in the Pacific it felt rather limited in my ability to affect the outcome of the game. Frankly, I think we should limit our global games to six signups so everyone can get a major power.

    As for which major power, I have no strong preference but I also would be inclined for the UK (I have some new ideas in Pacific that I want to explore) or the US. Of course I also can handle Germany or Japan if necessary, and Italy has been great fun the times I've played it.

    August 20, 2013

    • Damian A.

      I tend to agree... The minor powers are in the game for historical accuracy, and really just meant to suppliment the major powers. They are not meant to increase the number of people playing the game. In fact, its probably best of a major power control a minor power as well, since they seem to be made to work with specific major powers. Right now, we have 5 people... which would work just fine. Even if we pick up a 6th before Saturday, everyone would still be able to a major power.

      August 21, 2013

  • Damian A.

    I wouldn't mind trying Russia this time around. I think the Axis have the advantage too... especially with Russia. There is no mechanic in the game which accounts for Russia's massive growth in military forces or all the US aid they received, without which they would not have beaten Germany.

    August 20, 2013

  • Andrew

    We should start a new game since it is different Players and the Allies are in a hole. All Powers are open.

    Personally I think the Axis have an advantage so I would like to try US or UK to see if my new strategy will work. ;)

    August 20, 2013

  • Damian A.

    So... should the people who were the Axis last game be the Alllies this time? Or do you wish to mix it up more?

    August 20, 2013

  • Jonathan

    Looks like Garth signed up, and you weren't there the first time. If we restarted the previous game you would be probably be taking over a bad position cause the Allies are in bad shape (I just don't think a loss is a foregone conclusion). Since Garth has expressed interest in a new game, I would assume we'll be doing that.

    August 19, 2013

  • Dan L.

    I just got Saturday off, so I'm in! Have we decided on concluding game in progress or starting a new one?

    August 18, 2013

  • Tim B.

    John will be out of town next weekend, and I completely forgot about a family reunion next Saturday, which means I will be out, too. Sorry, guys.

    August 18, 2013

  • Damian A.

    If even some of the Allied players see no realistic chance of victory, then it wouldn't be any fun for them to come and play the rest of a game, they believe in un-winnable at this point. Everyone may have more fun if we started a new game???

    August 15, 2013

  • Garth H.

    I suggest doing a new game. I see no way the allies can win

    August 13, 2013

  • Andrew

    Jonathon, I agree 100% that the current forces in Germany are not enough to take Moscow. In fact, I would expect the German forces in Archangel to have to pull back as they are outnumbered. However once they join up with the remaining German forces from the destruction of the Russian Southern Army and move back in with German reinforcements they will have enough to take Moscow. That will take probably 6 Turns to accomplish.

    August 13, 2013

  • Andrew

    Points:
    1) Though I think the Allies cannot win I would not expect them to concede unless they were certain they had lost. If that is not the case than certainly they should play on. I only brought it up because at least one person said they thought it was over and not worth coming back to continue.
    2) We need to wait to hear from Tim, Garth and Jake as to what the Allies want to do.
    3) I will set the game up by the time everyone arrives so it would only be one set up game, time-wise, if we finished and started anew.

    August 13, 2013

  • Damian A.

    I agree with Jonathan, that playing the remainder of one game and trying to start another is probably a waste of time, as we would be setting up twice. Like Andrew, I believe that the Allies are basically now in the Kobiashi Maru... and only massive mistakes by all the Axis players would turn the tide back in the Allies favor. However, if the Allies feel that they have enough of a chance to play on, then we should not cut them short. I'm not sure I'd want to end the game at this point if were the Allies either.

    August 9, 2013

  • Jonathan

    I should add that just playing a couple of turns of the old game and then starting a new one would just be a gigantic waste of setup times. Better to start new or just plan to finish old -- no middle ground.

    August 8, 2013

  • Jonathan

    I agree that Japan is at least four turns away from securing a victory in the Pacific. However, Germany is at least five turns away -- the army approaching Moscow is inadeqate to defeat it, Germany's air force is all but kaput, and there are no German reinforcements set up for an attack next round after the current army is beaten.

    I'm good with starting a new game, but I'm also good with continuing the old game. I think we have a shot at winning still. Not a good shot, but a shot -- it all depends on the US getting into the war.

    August 7, 2013

  • Andrew

    I have heard some feedback that some people may not want to attend because the Allied position is untenable. Personally I think the Axis are in an unbeatable position but I did not want to voice that as I did not want to discourage people from attending. I guess, based on feedback, it is better to address this openly.

    I think in 2 Turns it will be very obvious the game is over. The Russian advance will be eliminated. Germany and Italy will have a dramatic advantage of money versus UKE and Russia and Japan will control the Pacific. The US can't do anything for 2 Turns as they need to rebuild a navy. I estimate that Japan can win in 4 Turns and Germany/Italy can win in 6. The US can possibly thwart one attempt to win but certainly not the other and without US help the other Allied Powers can't do it alone.

    So... do we:
    a) Want to start a new game
    b) Play for 2 Turns then start a new game
    c) Play till it's over and depending on time start a new game or start/play a different game

    August 7, 2013

  • Andrew

    I'll do my best to make the Pacific interesting for you Jonathon. ;)

    July 30, 2013

  • Dan L.

    Just to be safe, the Allies should accelerate the Manhattan Project.......

    July 30, 2013

  • Jonathan

    I'll attend, but frankly at this point my presence seems superfluous if all the real action is going to be in Europe.

    July 30, 2013

  • Jonathan

    I'm not sure I would call what the Axis has dominance. Certainly Italy is doing well, but Japan was set back considerably from where it should be. Looks like it all comes down to Russia -- if Russia lives, the Allies will win IMO. And frankly, Russia looks pretty strong, so if the US can actually bring a sizable force into Europe to work with the UK and Russia the Allies should win.

    July 30, 2013

  • Andrew

    Will the Axis continue their dominance?... Will the Allies implement a winning strategy? Who knows? Same Bat Channel... Same Bat time...

    July 30, 2013

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