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Ruben K.


Redwood City, CA
Hometown: Woodside, CA

Member since:

March 4, 2014

What do you hope to get from this group?

See where people are at in this area and perhaps help people with lessons learned.

How did you find out about us?


What are you thoughts on Visual/Graphical Programming Languages. Ex. Great for learning, great for domain specific solutions, etc.

Vide For me, the Holy Grail has been to create real apps without coding. There are many challenges, but, if the goal is to visually build real apps, the main ones are how to (1) integrate with existing and future technology stacks, and (2) provide a simple component and plug-in architecture for necessary parts that can't be created visually. The key idea is how to separate yet mingle the coding and design spaces to make each shine.

How would you be involved within the Visual/Graphical Programming space? UX/UI designer, developer, education, etc.

I've worked in all aspects of visual programming: ideation, implementation, evangelism, management. My first venture was a system I developed with two other developers at MITRE that allowed NASA to help visually plan shuttle missions using maps and mapping tools (this entailed creating an visually-oriented object-oriented language from scratch). At Apple, I created SK8, based on its own object-system (prototype-based, before Javascript), scripting language (served as the prototype for AppleScript), graphics system, visual component library, built-in (into objects) distributed networking, and end-user visual development environment.


Created, developed, and managed the development of SK8 at Apple Computer. SK8's goal was to be able to program visually, from scratch. By-products of SK8 were Applescript and IPC for the Mac. At SGI, continued this objective for video game systems.

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