Redwood City, CAUSA
Hometown: Woodside, CA
March 4, 2014
See where people are at in this area and perhaps help people with lessons learned.
Vide http://en.wikipedia.org/wiki/SK8. For me, the Holy Grail has been to create real apps without coding. There are many challenges, but, if the goal is to visually build real apps, the main ones are how to (1) integrate with existing and future technology stacks, and (2) provide a simple component and plug-in architecture for necessary parts that can't be created visually. The key idea is how to separate yet mingle the coding and design spaces to make each shine.
Created, developed, and managed the development of SK8 at Apple Computer. SK8's goal was to be able to program visually, from scratch. By-products of SK8 were Applescript and IPC for the Mac. At SGI, continued this objective for video game systems.