August 6, 2013
I love the artistic and design components enabled through both artwork and programming, in addition to the very challenge of attempting to brainstorm various techniques with which to optimize code efficiency or overcome problems.
I would describe my level of experience in game development as virtually nill, having only recently created my first company as of several months ago, and possessing no knowledge whatsoever about effective marketing techniques.
I would say both, as I derive a personal sense of fulfillment with each game I design while also learning to tailor my methodologies within a formalized structure as decreed by collective interests pertinent to the benefit of either a group or company. I naturally enjoy the process of game development, but also perceive it as a means toward a more fulfilling career.
I would divide my own personal interests in computer game development among both the programming and graphics/animation/sound aspects. When creating games, I likewise utilize my own sprites, bitmaps, textures, music, and occasionally sound effects while simultaneously tackling the coding aspects. In some respects, I attempt to serve as a "jack of all trades" by assigning myself all the necessary tasks pertinent to the development of a computer game.
As a graduate of Westwood College's computer game design department, I currently run the independent software company, Tadpole interactive, of which "Math Attack" and "Plop, Fizz, Boom!" constitute its only official products.