March 30, 2009
Breathing life into characters and worlds.
Professional, over a decade of experience
I enjoy it very much and hope to always keep it fun, however I do it professionally so I try to be practical about it as well.
Design and programming
I've released over 20 games including the Indie Prize winning Ballads of Reemus, ClickShake's first hours-long, commercial game. Been making games since 2000, full time since 2010. I prefer 2D games and cartoony graphics.
This is a great place to learn a lot about game development in general and to get in on the discussion of the latest game technologies and advancements, as well as indie game development.