February 22, 2013
Creating complex environments with set pieces that (to some meaningful extent) look like objects that are made of real substances.
Experience beginning in 2000. I primarily draw and animate through MS PowerPoint, and texture-map through Adobe Photoshop. Other tools I use include image batch converters, Workspace Macro Pro, Magix Audio Programs, and EnergyXT (for music).
Not for income, but as a profession otherwise.
2D and 3D design and animation, amateur programming, sound and music composition.
I'm the founder of Dioram, a Columbus game studio specializing in computer graphics that look more like diorama sculptures, rather than illustrations.