Note: This one is now open for sign-up!
It is 2030. The Gilman-Hawking drive has given us access to the stars. But we are not alone.
They're out there: aliens, gods and monsters. They're also down here. The Miskatonic Antarctic Expedition found the elder ones' city in 1931. The mi-go crashed in Roswell in 1947.
The future is here. Machine-made telepathy, augmentations, and unprecedented levels of automation have changed the face of Earth. But the science of sorcery, and our primitive understandings of what lies outside, have changed more than our minuscule planet. They've begun to let humanity out.
We walk amongst giants. Tread carefully.
This month's one-shot will be Eldritch Skies, which bills itself as "Lovecraftian SF." It's a bit alternate history and a bit space opera; picking through the scraps of knowledge left in the ruins once occupied by the Elder Things and the Great Race of Yith allowed us to send a manned mission to Mars in '58, unlock psychic phenomena in the '70s, disclose all of this to the public in '87, and launch a much-publicized voyage to Alpha Centauri in '96. Now, in 2030, Humanity has half-a-dozen off-world colonies (not counting the Thurian Age colony on Galatea I), and is taking its first tentative steps in exploring a galaxy that has long been the playground of species millions of years older than our own. It's certainly one of the more "hopeful" Cthulhu Mythos-inspired games I've read, and presupposes that most of the Mythos races aren't actively out to get us, but rather that we're too young a species and too far beneath their notice for them to care (of course, there are some that are actively out to get us, too...). Eldritch Skies uses the Cinematic Unisystem rules, a lighter version of those created by Eden Studios for Buffy/Angel, All Flesh Must Be Eaten, etc., and they should be easy for newcomers to pick up.
If you're new to the group, feel free to sign up! We try to do one of these every month or so; it's essentially a convention-style game where we get together for a few hours, try a new game (or an old favorite), and then go our separate ways. There's no pressure to sign up for an entire campaign, and it gives participants a chance to test-drive a game (and perhaps some fellow players...) without a huge commitment of time.
The normal caveats apply: Do your best to be on time, and if you sign up and then learn that you can't make it, try to change your RSVP so that someone else can jump in. The wait list for this one is manual, meaning that it WILL NOT automatically bump you into an open spot; you have to watch for an opening to get one.
Hope to see you then!