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The Indianapolis Euchre & Pinochle Club Pages

These are general guidelines for playing EUCHRE. Rules for Pincochle provided on-site.

1. There is a nominal fee of $1.00 per player per session / night.
2. The dealer is determined at the beginning of the game by passing out cards to each person; first black (club or spade) Jack deals.
3. Cutting is optional, but it MUST be offered.
4. Players must deal cards in 2 increments.
5. Go around the table once with the up card.
6. Stick the dealer applies if trump is not made on the second round. The dealer must call one of the remaining suits.
7. Re-deals are expected for hands of all 9's and 10's and the dealer does NOT lose their deal.
8. The deal is lost on a misdeal if it is not caught before play begins. Play begins when dealer discards or trump is made and first card is played.
9. TABLE TALK is prohibited during play, though players may ask what trump is.
10. Players are prohibited from revealing their cards to opponent or team members before or after play starts. You may look at what was "buried" after the hand has been played.
11. The losers of the game will move and the winners will stay at their table and they change partners.
12. If there is a situation where we have only three players per table, the game can be played as follows:

How to Play
(I am providing this as a “how to” for those few who have asked. It is not the “Bible;” It is simply a guide that I got from my Google search.)

4 players (2 partnerships)

In North America, a 24-card deck is most common (using 9, 10, J, Q, K and A in all four suits).
These rules are for 24-card Euchre and used in North American customs.

The first team to score 10 points wins.

Card Values
The general rule is that Aces are the most valuable cards and 9's are the least valuable.
There are two exceptions. The Jack of the trump suit is the "right bower," and it's the most valuable card. The other Jack of the same color is the "left bower," and it's the second most valuable card. Both bowers are part of the trump suit.
For example, if hearts is the trump suit: the Jack of hearts is the right bower (most powerful) and the Jack of diamonds is the left bower (second most powerful). In this example, the third most powerful card would be the Ace of hearts.

Partners should sit across from each other. Choose a dealer (SEE ABOVE – RULE #2).
Five cards are dealt to each player. The remaining four cards are placed face down in the middle of the table. The top card is turned face up; this card initially sets the trump suit.
(Note on dealing: Some traditions have the dealer pass out cards as follows: three to the opponent on his left, two to his partner, three to the opponent on his right, two to himself, two to the opponent on his left, three to his partner, two to the opponent on his right, then three to himself.)

Game play
Players bid, starting to the left of the dealer and continuing clockwise, on whether or not to use the face-up card's suit as trump. Players have the following choices:
The player to the left of the dealer may pass or say "I accept" (OR HOWEVER YOU PERSONALLY CHOSE TO COMMUNICATE). If he accepts, no other player may bid. The dealer takes the face-up card, replacing it with a card from his own hand (face down). If all four pass, a second round of bidding will take place (see below).
If no one takes the face-up card, it gets turned face down and a second bidding round occurs.
In the second bidding round, the first player who names a suit has chosen trump. If no player bids, stick the dealer applies. The dealer must call one of the remaining suits.
The partnership that chooses the trump suit in either bidding round is known as the "makers." The other partnership is known as the "defenders."

Going Alone
If you think you have an outstanding hand, you might want to "go alone." This means that your partner sits out, placing his cards on the table face down, and you play this hand without a partner.
Anyone may announce that they're going alone after trump is selected but before the first card is led. It's possible that two players, one from each partnership, will both choose to go alone on the same hand.

The Hands
The player to the left of the dealer leads first by playing any card from his hand.
Exceptions: If someone has chosen to go alone, the player to that person's left leads first. If two players have decided to go alone, the player on the team that did not choose trump leads first.
Players must play the suit of the card led if possible. If not, they may play any card. (Remember that the bowers are both part of the trump suit.)
The highest card played in the lead suit wins the trick, unless one or more trumps were played, in which case the highest trump card wins the trick.
The player who wins the trick leads in the next trick.

If all four players take part in a hand, the makers score 1 point for taking three tricks. They score a bonus point (2 total points) for taking all five tricks. If the makers fail to take three tricks, they are "euchred" and the defenders score 2 points.
If a maker goes alone and wins all five tricks, his partnership scores 4 points. If he wins three or four tricks, his partnership scores only 1 point.
If a defender goes alone and wins three or four tricks, his partnership scores 2 points. If he wins all five tricks, his partnership scores 4 points.

The first team to score 10 points wins.

Table of Contents

Page title Most recent update Last edited by
About The Indianapolis Euchre & Pinochle Club September 16, 2015 9:28 PM Gary F.

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