Mar 27, 2014 · 6:00 PM
Time to move past the old good or evil debate in relation to gamification and look at some examples of how it can actually improve educational outcomes and products. For clarification, we're taking gamification to mean applying the extrinsic mechanics of games (competition, scores and achievements) to non game situations to motivate users.
Wayne Holmes, Zondle. Wayne understands gamification from both an academic and an industry perspective. He puts his PhD to good use motivating and informing Zondle's massive community of users worldwide.
Jamie Brooker, Kahoot!. Jamie is one of the founders of Kahoot! a classroom response system with a games-based philosophy. He'll share some stories about Kahoot! and how they drive user engagement on their platform.
Eiman Munro, Elementals. Eiman will be sharing her insights into 'the madness behind the method' of games looking at what works in the hobby market and with paper-based games.