Title: Group Founder
January 9, 2009
January 9, 2009
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"Cool - Tuesdays aren't good for me unfortunately. I might rework Captain Awesome a bit. He should probably have a couple points in Contacts. At least one, so law enforcement can get ahold of him."
Hunter: The Vigil/Supernatural
"I've updated the site with new equipment, merits, and house rules. Any time new merits are introduced, I'll give players a chance to retro their characters if they like. Got some new ones in Armory and Midnight Roads as well."
Hunter: The Vigil/Supernatural
"All that means is you send me a link to something creepy that I could possibly use in game. Weird sightings, strange murder cases, and so on. It fits the MO of Supernatural...."
"That's how it struck me, as a late 80s/early 90s game that never really moved forward with all the fiddly bits and subsystems. But again, cool concepts...."
"I got that from diaglo who runs white box OD&D. Thieves don't count because according to him the introduction of the thief class is the beginning of munchkindom and the fall of the One True Game...."
"Welcome Jake! Hope to see you at the next meetup. Come by the message boards and say hello!"
"Hrm, you do make a good point. My biggest goal honestly is to keep things moving and avoid recordkeeping. I think I'll stay with it in Hunter because it will make using Tactics similar - all the PCs using the tactic act at the same time...."
"We have the horrible games thread, which also includes mechanics you don't like. But we don't have to be a bunch of negative nancies - what game mechanics do you really dig?..."
"Yes, I like dissertations about gaming :). You mentioned random damage, and I know that's one thing that bugs Shell. Playing D&D and rolling 17 for a 'good hit' though not a crit, then rolling low on damage is unintuitive and unsatisfying...."
