Kingmaker Path

In Pathfinder’s Kingmaker Adventure Path, your group of characters begin as explorers, and become much more. After monsters and bandits are dealt with, the real work begins as you foster settlements in what were once called The Stolen Lands. Do you have what it takes to brave the untold dangers of an untamed land, and survive to build a kingdom?

If you’d like to apply for a charter, please send a message to Katie!

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  • Katie F.

    Lunch has been chosen! Pizza it shall be. If anyone has a particular place and/or toppings in mind speak up, otherwise the first three people who get there will have all the power.

    March 13, 2013

  • Katie F.

    You turned over the bandits to the guard, and have embarked on the next leg of your journey. You cleared one hex and are about to enter the forest again for more exploring, which is where we will pick up.

    March 13, 2013

  • Katie F.

    After awakening to a memorable encounter with a herd of wild elk, and narrowly escaping the trap of a gigantic Trap-door Spider you return safely to Oleg's Trading Post with captives in tow. Sharing tales of your victory over Kressle's bandit outpost, and some moon radishes found in your travels, you are welcomed as friends and heroes. As word of your success and your captured bandits flies towards Restov, you continue your exploration heading once more into the forest of the Narlmarches...

    March 3, 2013

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Bill

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