After defeating two Ice devil's the prior week, our heroes decide to move deeper into the delve and out of the damagingly cold air of these great caverns. Not knowing what will happen, they continue to take damage each round as the search for an exit on the far side of the cavern. Eventually they locate a long upward staircase. Upward they climb and exit into a large room. The temperature is no longer painfully cold. The Elven Fighter/Thief (Danielle) scouts and returns some time later with new of a passage and two secret doors within the room. The party goes through the first secret door. They head down a long passage and locate another secret door. Deviating from their path, they enter and this ends at a wall. With her new sword at hand she is advised of the walls purpose is that of another secret door. Checking for traps she triggers an explosion! The front four take 8-16 points of damage. The Human Cleric (Mario) falls and begins to bleed out. Quickly the Druid (Ian) bandages his wounds. Entering the room beyond they locate a study/work room. This room has a large iron door and passage leading back towards where they first entered (top of staircase). They hear a voice from behind say, "Hoggle" and the iron door begins to open. As the Paladin (Tom) begins to enter, he is stopped by a 12' ft tall Iron Golem!
The battle begins as soon as it ends. With the drinking of two potions of speed by the Paladin (Tom) and the Ranger (Scott) and the casting of Bless (+1 to hit) and Chant (+1 to hit) by two clerics the party has all they need to meet the minimum +3 magical weapon to hit requirements of the golem's special defenses. Two rounds and the party delivers more than 80 hit points of damage.
After a quick search of the rooms and passage the party resumes their trek down the long hallway. Boom! They trigger a second Glyph of Warding and the front four take another 8-16 points of damage.
Then they come to the entrance of a great cavern. This room is 230' ft long by 190' ft wide. It is made of red stone and the temperature is extremely hot. Almost damaging. There sits at the far end a 50' ft high statue of Balzebul the Lord of the Flies!
This Arch-Devil inspires fear the hearts of all. Overcoming this great and evil feeling the front line also notices two figures, the mage from the upper level and a new evil cleric of Balzebul. The sword within the Elven Fighter/Thief (Danielle) hand instantly casts dimension door and teleports her (error free) directly behind the evil cleric. Gaining surprise, she attempts a back stab and hits doing 36 points of damage (3X damage)! As if tearing the spine from the clerics back was not enough, the power of her sword is revealed when the cleric fails his saving throw vs. magic and is disintegrated upon impact!
Now the other evil figure casts fireball. The Elven Mage/Thief (Steven) casts wall of ice to protect himself and the remaining 4 members of the party while the Paladin (Tom) advances on the right flank, the Ranger (Scott) takes the left flank, the Dwarf Fighter/Cleric (Gary) stands and trows his magical hammer, and the female Ranger (Liz) with her awesome fire resistances tries to take the impact of the blast. The blast from the fireball is extremely weak causing an embarrassing 10 points of damage. The Half-Elven Mage/Thief (Steven) cancels the wall of ice, others take new positions and the advancing fighters converge on the evil mage. Then, the heroic and talented female Ranger (Liz) charges ahead. She takes five steps towards the mage, across the room and disappears into the floor. Unknown to the party, she has fallen through a gate and has landed on the 6th plane of hell. She fights valiantly as all the devil's on this plane converge upon the White Ranger.
Then the evil mage turns invisible. He slips past the onrushing fighters with great speed (Boots of speed) and runs toward the entrance. He does not see the invisible Fighter/Mage (Julian), but Julian sees him as he casts from a scroll detect invisibility. Slashing with his short sword of speed Julian lands a painful hit as the evil mage slips past him and the Mage/Thief (Steven) with a dexterity check of a "1" on d20. With initiative and direction from Julian, the Mage/Thief (Steven) casts fireball down the hallway. The battle is over. Rolling saving throws for all the items Julian rolls 20, 19, 20, 17... and all magic items are recovered. Amazing!
As a weak Lemure seems to crawl up out of the floor, our heroes work diligently to remove the large red gems from the statue in hopes of closing the gate. They succeed and soon the earth begins to shake.
The ceiling begins to collapse, and the Druid (Ian) opens the scroll given to him by the Grand Druid named Elm... As he opens the magical scroll it casts Chariot Of Sustarre. The party gets on board and they fly out of the delve! All return safely to Thunderhold and all are celebrated as heroes. Several members level up as treasure and experience are divided. The party spends time in Thunderhold and meets a new adventurer, a 5th level Thief (Liz). As the Half-Orc Fighter (Chris) learns of his sister passing through Thunderhold and heading up north-east the party agrees to follow her trail and heads out towards Hommlet. They fear that her path north-east will lead directly into the mountains of the giants if they do not catch her in time.
This is where we will begin. See you all next Thursday!