D&D Encounters Season: 11 War of the Everlasting Darkness

There are usually two tables each night. One is at 6:30 and one is at 7:30. When you RSVP please leave a comment as to what time you want to play at.

NOTE: This Session your PC should be Level 6

Adventure Background: War of Everlasting Darkness

Deep in the darkness of the Demonweb Pits, Lolth has been spinning a web of deceit, treachery, and ambition—but the time has come to fight back against her Darkening!

Deep in the darkness of the Demonweb Pits, Lolth has been spinning a web of deceit, treachery, and ambition. Her goal—to seize control of arcane magic, a domain that has lain vacant since the death of Mystra a hundred years ago. Under the advantage of her Darkening, Lolth’s servitors hope to help complete her ascendancy to her new role as Goddess of Magic. Can Lolth be stopped?

War of Everlasting Darkness is a Dungeons & Dragons Roleplaying Game adventure designed for the D&D Encounters official play program. This season is something new for the D&D Encounters Program—an exciting mini-campaign designed for play at your local Wizards Play Network location and an opportunity to playtest elements of the next edition of the Dungeons & Dragons rules. The season takes characters from levels 1-8.

Previous Season: Council of Spiders

A new force is rising in the drow city of Menzoberranzan. The Council of Spiders works secretly to further Lolth’s efforts to seize artifacts of magic. With members from many high-ranked houses, the council conspires to topple the mighty priestesses and secure its place at Lolth’s side. The priestesses of Lolth are cunning, though, and they won’t cede power easily to their wizardly counterparts. Which side will you choose?

Add D&D Fortune Cards and Enhance Your Game

Dungeons & Dragons Fortune Cards, sold in booster packs of 8 cards, give players fun new ways to survive the challenges of the D&D Encounters in-store play program, as well as their home campaigns. These cards give characters fun, temporary benefits that feel different from the benefits gained from powers and feats, without adding undue complexity to the D&D game.

How They Work

At the start of each encounter, shuffle your deck and draw a card.

You can play one card per round. It requires no action to play. The rules on each card state when you can play it and what effect it has. A card takes effect just once unless it states otherwise, and you discard the card when its effect ends.

You can have only one Fortune Card in your hand at a time. At the start of each of your turns, you can do one of the following:

  • Discard the card in your hand and draw a new one.
  • Draw a new card if you don’t have one in your hand.
  • Keep the card that’s in your hand if you haven’t played it.

Download the rules for How to Play and to Build Your Own Deck

Bring Your Own Hero to the Table

If you’re like most players, you’ll want to build your own 1st-level character to bring to D&D Encounters, using the standard character creation rules presented in the Rules Compendium, Heroes of the Fallen Lands, or Heroes of the Forgotten Kingdoms.

Of course, you can also use the D&D Character Builder to create your character as well.

Generate ability scores for your character using the standard array (method 1) or point buy (method 2.)

This season, you can choose character options from any of the following rules sources:

Heroes of Shadow

Heroes of Shadow

Heroes of the Elemental Chaos

Heroes of the Elemental Chaos

Heroes of the Feywild

Heroes of the Feywild

The Dungeon Survival Handbook

The Dungeon Survival Handbook

Heroes of the Fallen Lands

Heroes of the Fallen Lands

Heroes of the Forgotten Kingdoms

Heroes of the Forgotten Kingdoms

You may also use
Dragon Magazine
articles that support the books listed.
NOTE that for the fist sesion (October[masked]) we will be creating chraters at the store. This is called sesion 0

Rewards and Renown Points Do Cool Things, Get Cool Stuff

Players, as you progress through each season, you’ll earn Renown Points you can use to get exclusive Fortune Cards. Dungeon Masters, as a way of thanking you for your invaluable work, you’ll get exclusive game aids you can’t find anywhere else.

At the end of each session, your DM will award your Experience Points, as well as your Renown Points (which earn you Rewards). You can track your character’s progress from week to week by asking your organizer for a Play Tracker or by downloading one here.


Accomplishment Frequency RP Complete an encounter Session 3 Bring a new player Session 2 Moment of greatness 1/chapter 2 Revive a dying adventurer ally 1/chapter 2 Hit for 15+ damage against 1 enemy 1/chapter 2 Kill 3 minions in 1 attack 1/chapter 2 Take 50 enemy damage in 1 session 1/chapter 2 Create your own character Season 5 Create a character with Character Builder Season 5 Survive 8+ sessions without dying Season 5

Bring a New Player: These points are awarded to existing players for each new player brought to D&D Encounters that has never before participated in the program (current and past seasons included).

Moment of Greatness: These points are a discretionary award given out by the DM or through party vote to a player for doing something inventive, daring, or just plain cool during a session of play.

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  • Greg R.

    I'll be there for the 7:30 game. Boomshanka!

    December 11, 2012

5 went

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