Director at Six to Start and part of Team Snout in California (we're one team that makes The Game.) I'm more of a puzzle creator/game designer/logistics person, and I code extraordinarily poorly.
The projects I worked on for Snout: Justice Unlimited, Hogwarts the Draconian Prophecy, and Midnight Madness. I may or may not be working on a game with them now. The projects I did something on for Six to Start: Smokescreen, Misfits, Radio 1, Muse, Death Cab for Cutie, and Grubtown.
Find potential people to bring The Game to London. learn a bit more about what other people are doing.
I might be able to wrangle speakers from across the pond. Otherwise, scintillating conversation on insurance coverage for public games.
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