June 2, 2011
The projects I worked on for Snout: Justice Unlimited, Hogwarts the Draconian Prophecy, and Midnight Madness. I may or may not be working on a game with them now. The projects I did something on for Six to Start: Smokescreen, Misfits, Radio 1, Muse, Death Cab for Cutie, and Grubtown.
Find potential people to bring The Game to London. learn a bit more about what other people are doing.
I might be able to wrangle speakers from across the pond. Otherwise, scintillating conversation on insurance coverage for public games.
Director at Six to Start and part of Team Snout in California (we're one team that makes The Game.) I'm more of a puzzle creator/game designer/logistics person, and I code extraordinarily poorly.