We often talk of stories and designing great experiences, but how does the medium we choose (book, movie, spoken-word, mobile game, etc.) influence the structure of the story.
Why is it that you can predict the key points of a sitcom without knowing all the details of the plotline? Story structure in myths we've been told since before we could speak influence how we see the world and how we tell our own stories.
This meetup is all about how story structure can be identified and used in the design process, either as a basis for transmedia productions, or in smaller projects.
First, Mark (Lost In Reality / idezo) will give an overview of basic story strucutre, and how it is applied to different media. He’ll touch on the work by Joseph Campbell (The Hero with a Thousand Faces) and how choosing a narrative can be used to target the emotional design of a product (film, game, book, etc.).
Next there will be presentation from Gbanga, the mixed reality game company based in Zurich. Gbanga has developed various mobile games integrating location with player interaction. We will hear how Gbanga uses different storylines in their game development.
As always, one of the best things of a meetup is the marketing, and we’re looking forward to many disorganized conversations before, after, and during the presentations.
A big thank you to Colab Zurich for hosting us. With easy connections from the main station and a comfortable lounge area, Colab is great place to talk and let ideas flow.