Building a quick but inetractive prototype is a very handy, if not core skill for any UX professional.
However too often it is dismissed as something for the developers to do.
Prototyping should be embraced by all. How else can you decide if your interaction concepts and sketches are going to really work.
You just need to build a prototype, do a walkthrough, and test it with the product audience. Simple really.
This session is NOT about coding prototypes, but methods that are faster than code.
The seed books for this month are: