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Game Jam Budapest 16-17 August 2013

Lets meet Friday afternoon and create some great game in 24 hours!
Of course it's not only for Unity 3D developers, anyone can join with interest in gaming projects.
You can help the community, the community can help you to finish our games :)

You can go home for Friday night or you can choose to stay and do everything to finish your stuff :)


We are still in the process of choosing a place, it looks like it will be either muszi.hu or hsbp.org.

Definiton of Game Jam:
http://en.wikipedia.org/wiki/Game_jam

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  • Zsolt B.

    Unity VERY basics: File reading:
    #pragma strict
    import System.IO; function Start () {

    var fileName = "gameJam.txt" ; var sr = new StreamReader(Application.dataPath + "/Resources/" + fileName);
    var fileContents = sr.ReadToEnd();
    sr.Close(); var lines = fileContents.Split("\n"[0]);
    for (line in lines) {
    print (line);
    } }

    August 17, 2013

  • Töltésy D.

    Én már indulásra kész vagyok, de akkor egy kicsit én is késni fogok. Mondjuk a Jászairól 10 perc alatt amúgy is odaérek. ;)

    August 17, 2013

  • Zsolt B.

    Mi sem sietünk, kb 14:15-re érünk :)

    August 17, 2013

  • Töltésy D.

    Én már biztosan késni fogok, de 7-ig azért megpróbálok odaérni.

    August 16, 2013

  • Zsolt B.

    Pénteken ha jöttök, akkor ezen a nagy piros ajtón kell bejönni: http://goo.gl/maps/AtzTx

    Posztolok pár képet is korábbról, hogy tudjátok mire készüljetek. A harmadik emeletre kell felmászni, ott ücsörgünk hat körül a bár résznél. https://picasaweb.google.com/104641011577719016359/Muszi20130718?authkey=Gv1sRgCKrx4cfMga20jQE

    Elértek a[masked] -en is.

    August 15, 2013

  • Zsolt B.

    Maybe you wonder, why I use English. We have some English speaking members - Ji Hua Liu - and later on some English speaking people may want to look up our conversations and games. If we all speak Hungarian on the event, of course I will also use that.

    1 · August 14, 2013

  • Zsolt B.

    All right, it seems, that we have place in muszi.org co-work department, Friday 18h-22h and maybe later. Saturday is not yet fixed, we can talk about it on the event. Is it all right like this?

    1 · August 14, 2013

  • Töltésy D.

    I'll be just a visitor interested in Unity. I have no running projects. Maybe I can put together a small map or a GUI.

    August 13, 2013

  • Zsolt S.

    The date was already not ideal because of the long weekend but I still vote for yes. We can still meet there and decide in place what to do. Maybe we just go for a drink if too few ppl. attending.

    August 13, 2013

  • Zsolt B.

    The case is, that we have one or two projects and one or two visitors. That is not much. Maybe August and a long weekend is not ideal time for a Game Jam. What shall we do, shall we keep it or do it later?

    August 13, 2013

  • Zsolt S.

    I would just attend this event as a visitor but i'm pretty excited about that and looking forward to see lot of interesting things in game development with unity 3d.

    August 13, 2013

  • Zsolt S.

    Just as a visitor

    August 13, 2013

  • Zsolt B.

    OK, guys, we need three projects that come 100% to start. I will bring my language learning mahjong. What do you work on?

    August 12, 2013

  • Zsolt B.

    Gábor was asking about the rules of the Game Jam:
    Actually this event is to help you finish a project. So you can come and either do your own project or help someone else finish hers.
    The only rule is, that you have to finish something, or at least show something that you created this time. You can bring any assets or tools, just develop something in front of us that works.
    It can also be:
    -a graphics effect
    -a prototype
    -some new function or level in your game
    If you just want to get involved in game development you can come and check us out.

    August 10, 2013

  • Zsolt B.

    It seems we have the place. It's not too big, but perfect for game hacking :)
    Some people might come from them, so I will change max attendees to ten.

    August 8, 2013

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