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VSG Presents: An Evening With Tapjoy

  • Jan 19, 2012 · 6:00 PM
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Rob Carroll knows emerging markets. As Tapjoy's Director of Publishing, he's been on the forefront of the social media race for the past three years. Be it capitalizing on the Facebook platform, or understanding how to be successful in the mobile market, Rob is able to deliver hard-hitting insights from years of seeing exactly what works, and what doesn't.


On January 19th, Rob is coming to Vancouver to share some of those insights for what he sees becoming the Next Big Thing- Android. Come listen as he explains the top things developers need to be doing now to fully capitalize on this untapped market.  


Tapjoy is offering the first 100 RSVP attendees two comped drinks, as well as food for all attendees - so come out, hear from one of the most successful monetization companies out there, and gain some great insights guaranteed to make your business stronger.


Tapjoy is the premier monetization and distribution services provider for mobile games. The company's turnkey in-app advertising platform helps developers acquire cost-effective, high-value new users, drive engagement within their applications, and create incremental income by providing an ad-funded payment method. Visit their website at

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  • greg w.

    Top notch! Great to meet some Tapjoy folks.

    January 20, 2012

  • Robert E.

    presentation was marginal...could have covered off in 5 min...with stronger shorter message.

    January 20, 2012

  • Kirsten F.

    I love these meetups. They're always fun. Such a great group of developers around here.
    On Tapjoy's presentation, I thought it was particularly odd that he spent the first batch of slides giving us tips on how to make games, you know, like is your tutorial working, if people are dropping out of your game then make sure your tutorial is not too long or too boring or what have you. Really? We're game developers. There could not have been a single person in that room who needed to hear that information from a distributor. My solution? You guys should take a look at people's presentations before they get up there. Or, you should write up a profile of the audience they can expect to be talking to. It was so surprising to me that the speaker didn't figure it out on his own. But given that he didn't, I'd have to say it's your responsibility to let him know that 80% or 86% of his audience make games for a living. Because he lost us all with the first 5 slides. Everyone around me tuned out.

    January 20, 2012

  • Palle H.

    Great info. Would have minded it go a bit longer.

    January 20, 2012

  • Chris P.

    Great meetup! Thanks.

    January 20, 2012

  • Aaron L.

    Really good mix of people attending this meetup

    January 20, 2012

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