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I love these meetups. They're always fun. Such a great group of developers around here.
On Tapjoy's presentation, I thought it was particularly odd that he spent the first batch of slides giving us tips on how to make games, you know, like is your tutorial working, if people are dropping out of your game then make sure your tutorial is not too long or too boring or what have you. Really? We're game developers. There could not have been a single person in that room who needed to hear that information from a distributor. My solution? You guys should take a look at people's presentations before they get up there. Or, you should write up a profile of the audience they can expect to be talking to. It was so surprising to me that the speaker didn't figure it out on his own. But given that he didn't, I'd have to say it's your responsibility to let him know that 80% or 86% of his audience make games for a living. Because he lost us all with the first 5 slides. Everyone around me tuned out.
0 · January 20, 2012