What do Zombies, Bowling Balls and state of the art 3D graphics on Mobile have in common?
Time limits, hardware limitations and team sizes are no excuses for not delivering highest quality gaming experience possible.
Lessons learned from The Bowling Dead by Slant Six Games. Check it out here -> http://bit.ly/TheBowlingDead
Speaker: Tuomas Pirinen –Game Director, Slant Six Games
Tuomas has over 16 years of experience in games design, both in the field of video games and traditional pen-and-paper design. Early in his career, Tuomas was responsible for writing the rules of the Warhammer Fantasy Battle 6th edition. He was the creator of theMordheim tabletop game/RPG for Games Workshop creating some of the most enduring IP for traditional games and video games. For last twelve years, Tuomas has worked for variety of video game companies including: Electronic Arts and Ubisoft as well as several independent studios as Lead Designer, Design Manager, Design Director and Game Director. His video game credits include Need for Speed series, Sudeki, and Driver: San Francisco amongst others. Most recently he has been working on The Bowling Dead, the horror comedy game for iPad and iPhone.
There will be DRINKS AND FOOD courtesy of GameAnalytics!
GameAnalytics (SaaS) is a Data and Analytics Engine for game studios, usable on all platforms and on any device. It is easy to implement – yet able to handle the most data-intensive games in the world. They're only for games, games and games.
Currently they're in closed beta, but you can get access through their very secret website:https://beta.gameanalytics.com - it's free with no restrictions. In the future, they'll charge people, but check out their pricing and let them know if you have concerns. If you have any questions, drop Matthias a line at [masked] - He's in Vancouver until the 12th and would love to meet with studios!