November 1, 2012
I don't play what are commonly described as "social" games unless you consider Dark Souls a social game, which, in a way, it is. Either way, there's definitely much to be learned from their core defining features.
I'm just starting out as a game designer, and my strengths lie in visuals and music/sound design. I'm also slowly walking through te prickly path of learning the dark arts of computer programming. Fun shtuff!