Vancouver Roleplayers' Collective Message Board › Neverwinter 4E Background / Discussions

Neverwinter 4E Background / Discussions

Emryys
user 13376426
Vancouver, BC
Post #: 64
Castle Never:

An imposing fixture of Never winter's western end, Castle Never stands as a monument to the city's former glory. The cataclysm struck it hard, toppling towers, collapsing walls, and starting fires that burned throughout the structure. The entire royal family is thought to have perished, and the remaining servants sealed the vaults, crypts, and grounds with the hope that a worthy heir to Neverwinter would arrive one day to take his or her rightful place on the throne. On that day, it is said, the magic treasures and other resources of the castle will serve the new ruler.

To the uninformed eye, Castle Never looks like a big, hulking ruin. Half its towers fell in the cataclysm, and the wall on its seaward side crumbled to rubble. Chunks of stone and fallen statues litter the windswept courtyard. Inside, the stone corridors stink of ash and dust, which swirls up around the feet of intruders. Even in their emptiness, the corridors never seem vacant. The spirits of the hundreds who died here linger on....
Emryys
user 13376426
Vancouver, BC
Post #: 65
House of Knowledge:

At the far northeastern end of the Wall stands what was, in happier times, a flourishing temple to Oghma, god of knowledge and wisdom. Before the quake, the House of Knowledge served as a repository of chronicled learning, including maps, history, and hundreds of poems and chapbooks produced over the centuries. Today, it looks less like a library and more like a refugee camp, holding the area where the Wall approaches the Neverwinter River...
Emryys
user 13376426
Vancouver, BC
Post #: 66
Hall of Justice:

The high walls and imposing stonework ofTyr's former temple mark it as a timeless bastion of duty and honor. The great temple stands atop a seaside bluff, challenging all threats from the Sea of Swords or inland Faerun.
The temple itself is a radiant and beautiful structure, big enough inside for giants to walk comfortably or for dragons to rest in the great hall, beneath the high-domed ceiling. The trappings of the building reflect a bygone age, one dedicated to justice and temperance in all things....
Emryys
user 13376426
Vancouver, BC
Post #: 67
The Moonstone Mask:

A vertigo-inducing journey along a cliffside trail takes the adventurous to a new fixture ofthe Never-winter skyline. The earthmote now known as the Moonstone floats beside the western edge of the Protector's Enclave, high over the docks below. It hangs a hundred feet above the crashing waves of the Sea of Swords, bound in place by thick chains strung to heavy anchors.
A bridge that runs between the earth-mote and the docks allows visitors to enter and exit the Moonstone. The inn for which the mote is named, the Moonstone Mask, offers guests lavish quarters, pleasurable company, and a hard-to-beat view...
Greg H.
user 105917332
Vancouver, BC
Post #: 2
BOOK (theme: Oghma’s Faithful) is a Warforged cleric whose goal in Neverwinter is to restore Oghma’s temple: the House of Knowledge.

Originally, Yorrick the Brash created BOOK as a mindless automaton to help in his arcane workshop. However, shortly after being created, BOOK began to demonstrate characteristics of a sentient being (perception, emotions, self-awareness and logical reasoning) and later divine power (e.g. to ability to heal others and turn undead).

BOOK would later claim that Oghma, the God of Knowledge, granted him both personhood and divine power. As a means of repaying Oghma for these gifts, BOOK believes himself to be on a divine mission to rebuild Oghma’s temple in Neverwinter to help restore the city to its former glory.

Here is a pic of BOOK
Emryys
user 13376426
Vancouver, BC
Post #: 68
The Wall:

A great hodgepodge of wood and scavenged stone, the Wall separates civilized Neverwinter from the Chasm and the horrors it spawns. The Wall lets guards strike at targets from positions of relative safety, and it provides regular outposts for watchers. The thick mess of bloodstained refuse at the eastern base- not to mention the occasional rotting corpse of a more recent kill speaks to the Wall's success as a defensive fortification.

The Wall was built shortly after the cataclysm, when the city's few remaining residents realized they needed a defence against the twisted monsters that spilled from the Chasm. They cobbled together a barricade from whatever they could find: collapsed buildings, broken carts, wrecked ships, and the like. The ruined Jewel of the North provided no shortage of raw materials.

In combination with the Neverwinter River, the Wall continues to provide effective containment, although people have spotted plaguechanged mon-strosities in the northern River District and, more recently, near sewer holes around the city. The situation grows dire, and petitions for Wall expansion come before Mayor Galt every day....
Emryys
user 13376426
Vancouver, BC
Post #: 69
Neverdeath:

A cracked stone wall, patched in places with thick wood, surrounds the graveyard called Neverdeath. Consisting of two wide, roughly square areas of the city, Neverdeath is filled with rows of headstones interspersed with mausoleums and crumbling statues, often overgrown with withered grasses. Time, the Spellplague, and the cataclysm all took their toll on the graveyard, thrusting some sections higher than others, collapsing buildings, and revealing graves. III Coffins now jut from small cliffs, and tumbled bones a: litter the ground....

The graveyard takes its name from a common blessing given over the dead. As long as the city remained in summer, it was said, the dead would never truly leave. Many think that winter is coming soon for the city's dead, however, brought by malevolent forces from Thay. Neverember's mercenaries fear the graveyard, preferring to burn the dead outside the walls of the burial ground. If they are not burned, corpses left lying nearby sometimes rise of their own accord....
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