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This Meetup is cancelled

Organic Modeling and Sculpting in Modo 701

  • to
  • Motion Media Classroom

    3200 Ocean Park Blvd., Santa Monica, CA (map)

    34.020729 -118.451874

  • Ample parking is available for free in our lot on Saturdays. Our classroom/conference room is a shared facility in the business park. The 3200 building will read "Equity Office", and is located on the corner of Ocean Park and 31st st.
  • Price: $24.50 /per person

    Refund policy






    Motion Media & Modo product manager Greg Brown of Luxology bring you this unique Saturday class that will explore and demonstrate the key features of Modo, and equip attending artists with a basic understanding of Organic modeling and sculpting in Modo 701

    Be one of the first to discover what’s new in Modo 701 and get a hands on experience with some of the new and exciting features.

    Who Should Attend?
    Game Designers & Developers, 3D Animators, Modelers, Enthusiasts and Students! Anyone wanting to learn about Modo or organic modeling should take this class.

    What Should I Bring?

    • Your Laptop, pre-loaded with Modo 701 (See system Specs)
      (We will provide a free 30 day trial prior to class, and any needed assets)
    • Your Questions

    Fee: $49 ($24.50 for VFX LA Meetup members!)
    Coupon Code for Visual FX  LA Members, Save 50%! Use Code: VFXLA

    You can register and pay on the Motion Media website (click here) - Remember your VFX LA Coupon Code!

    OR Pay via Paypal here to RSVP.

    Please note that we are taking reservations directly and through our web store, so the amount of people who have signed up in meetup are not necessarily the total.  Maximum Class size is 30.



    • What is Organic Modeling?
    • Introducing the Modo 701 Interface
    • How to create basic geometry suitable for sculpting
    • Quickly create a well organized Mesh with Topology
    • Learn about Background Constraints
    • How to Create and Edit UV Maps in Modo
    • Refine a quality sculpt on top of newly generated topology
    • How ZBrush and Modo work together

    Food/Drink:Water and light snacks will be provided, feel free to bring your own drinks or food.

    Course Outline:

    9am - Introduction

    • User will be introduced to the Modo interface and how to customize navigation to behave like the applications they are familiar with.

    9:15am - Base Sculpt

    • User will be shown how to quickly create basic geometry suitable for sculpting.
    • Walkthrough of the Sculpting tools.
    • Roughing out of basic anatomical forms for retopo
    • Tools used:
    • Sculpting tools
    • Masking tools

    15 Minute Break

    11am - Topology

    • User will be shown how to use the topology tools to quickly create a well organized mesh.
    • Discuss topology philosophy
    • Cover Background Constraints
    • Show the various new modeling tools
      • Topology Pen
      • Bridge Tool with New Options.
      • Contours

    1 Hour Break for Lunch

    1pm - UV Map Creation and Editing

    • Creation and editing of UV Maps within Modo.
      • UV Unwrap
      • UV Relax
      • UV Sculpting

    15 minute break

    2pm - Sculpt 2 and Bake

    • User will return to sculpting tools to refine a quality sculpt on top of the newly generated topology.
      • Sculpting tools
      • Masking tools

    4pm - End of day extras:

    • Show Zbrush-Modo workflows/interaction.



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Your organizer's refund policy for Organic Modeling and Sculpting in Modo 701

Refunds offered if:

  • the Meetup is cancelled
  • the Meetup is rescheduled
  • you can cancel at least 1 day(s) before the Meetup

Payments you make go to the organizer, not to Meetup. You must make refund requests to the organizer.

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